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Joyce Shen

PROFILE

Joyce Shen

Joyce Shen developed core gameplay and UI systems for the ByteCraft repository over a two-month period, focusing on modularity and maintainability. She implemented a GameManager singleton to manage game flow, integrated a loot and pickup system with in-world objects and UI feedback, and established asset organization standards using Unity and C#. Joyce also delivered a carryable objects feature with raycast-based interaction and a low-health indicator to enhance player feedback. Her work included refactoring assets for consistency, tuning gameplay balance, and introducing a subtitle system with TextMeshPro. These contributions provided a robust foundation for future feature expansion and UI improvements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

18Total
Bugs
0
Commits
18
Features
6
Lines of code
14,234
Activity Months2

Work History

March 2025

3 Commits • 2 Features

Mar 1, 2025

March 2025 performance summary for shiznizz/ByteCraft. Delivered two user-facing features and UI enhancements, advancing gameplay interactivity and feedback mechanisms. Implemented Carryable Objects feature with object pickup/drop, where carried objects have physics disabled; includes a PlayerCarry interaction using raycast to detect nearby items and E to drop. Implemented Health UI: Low Health Indicator, plus a new Subtitle system (SubtitleManager) with a dedicated Canvas and TextMeshPro integration and duration control; accompanying minor health logic updates to support the indicator. These changes improve player feedback during combat and interaction, enhance accessibility, and provide a solid foundation for future UI/UX improvements. Aligns with our roadmap to increase player engagement and reduce friction during object interaction and combat scenarios.

February 2025

15 Commits • 4 Features

Feb 1, 2025

February 2025 – ByteCraft: Delivered core game management and loot systems, completed asset organization, and refined gameplay balance. Established a modular foundation with UI integration and URP visuals to support rapid feature delivery and cleaner future expansions.

Activity

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Quality Metrics

Correctness82.2%
Maintainability81.2%
Architecture77.2%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity Scene

Technical Skills

Asset ConfigurationAsset ManagementC#C# ScriptingGame BalancingGame DevelopmentLevel DesignObject-Oriented ProgrammingPrefab CreationRefactoringScriptingUI DevelopmentUnityUnity EditorUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

shiznizz/ByteCraft

Feb 2025 Mar 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity PrefabUnity Scene

Technical Skills

Asset ConfigurationAsset ManagementC#C# ScriptingGame BalancingGame Development

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