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Mursu

PROFILE

Mursu

Jesse Mursu developed core gameplay and visual systems for the Spaceship_Scavenger repository, focusing on features such as an X-ray vision system, advanced scanning visuals, and interactive UI enhancements. Using Unity, C#, and HLSL, Jesse implemented custom shaders and rendering pipelines to deliver immersive effects like flowing electricity and environment-aware outlines. The work included performance optimizations, occlusion culling, and resolution-aware UI, addressing both player experience and development efficiency. By integrating spatial audio, refining raycasting interactions, and fixing critical bugs, Jesse ensured stable, visually rich gameplay. The engineering demonstrated depth in both technical execution and iterative problem-solving across multiple domains.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

41Total
Bugs
4
Commits
41
Features
18
Lines of code
914,566
Activity Months3

Work History

March 2025

3 Commits • 1 Features

Mar 1, 2025

In March 2025, delivered the X-Ray/Scanner Visual Enhancements for Spaceship_Scavenger, delivering clearer diagnostic feedback and more immersive scanning visuals that directly impact gameplay clarity and user engagement. Implemented a flowing electricity visual system and integrated it with the scene through a dedicated shader pipeline, while expanding gas and electricity line visuals across difficulty prefabs and the scanner pass. Updated materials and shaders to support advanced visuals and streamlined rendering. Enhanced UI feedback for X-Ray view and terminal interactions, including refined command input handling and improved shader clarity. Fixed terminal text rendering issues to ensure reliable textual feedback during scanning operations.

December 2024

15 Commits • 5 Features

Dec 1, 2024

December 2024 — Mursu37/Spaceship_Scavenger: Delivered UI/UX, stability, and performance enhancements that improve gameplay clarity across resolutions, streamline testing, and reduce edge-case glitches. Key work includes marker UI reliability with resolution-aware scaling and visibility fixes; Advanced Scanning System performance enhancements and new passes; rendering/performance improvements for shaders and markers; and CLI/UI usability improvements. Major bugs fixed include laser collision physics issues and CuttableSwitch interaction raycasting. Overall impact: smoother gameplay, better cross-device visuals, faster iteration, and higher quality user experience.

November 2024

23 Commits • 12 Features

Nov 1, 2024

November 2024 achieved significant progress across core gameplay features, visual polish, and performance improvements for the Spaceship_Scavenger project. Delivered and integrated key features, refined scene visuals, and strengthened tooling to accelerate iteration and reliability. Major enhancements include new gameplay systems, UI/UX improvements, and rendering/performance optimizations that directly impact player engagement and development velocity. Key features delivered, with concrete scope and scene integration: - X-ray vision system: prototype visuals and scene integration with improved edge detection. - Laser interaction and bounce improvements: laser now affects repair kit/core with smoother bounce behavior. - Interactable highlighting and outlines: added highlight for looked-at objects, improved outlines, and highlighting for cuttable objects. - Map markers and repair kit UI integration: markers in build mode and repair kit presence shown in main scene UI. - Location-based audio prefab: added spatial audio for location-specific sounds, enhancing immersion. Other notable improvements and tooling: - Cutting marker feature and associated fix for cutting marks, plus related edge-detection and outline enhancements; ongoing scanning system rewrite with non-integrated status. - Initial occlusion culling and marker rendering improvements to boost rendering performance and stability. - Git CLI tooling improvements to streamline project tooling and workflows. - Additional visual polish and performance optimizations (bloom variations, environment-aware outlines, and marker direction integration). Major bugs fixed include cutting mark bug fix and correction of edge detection numbers to improve accuracy of visual feedback and interactions. Overall value: these efforts deliver concrete business value through richer gameplay, improved player immersion, and a more maintainable development process, enabling faster iteration cycles and more stable builds.

Activity

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Quality Metrics

Correctness78.8%
Maintainability78.4%
Architecture73.6%
Performance71.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#CgHLSLShaderLabUnityUnity AssetUnity Asset DataUnity PrefabUnity Scene DataUnity Shader

Technical Skills

3D Modeling3D RenderingAsset ManagementBug FixingC#CLI DevelopmentCommand-Line InterfaceCustom Render PassesGame DevelopmentHigh Definition Render Pipeline (HDRP)Highlighting SystemLayer ManagementLine RenderingMaterial EditingOcclusion Culling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Mursu37/Spaceship_Scavenger

Nov 2024 Mar 2025
3 Months active

Languages Used

C#CgHLSLShaderLabUnityUnity AssetUnity Asset DataUnity Prefab

Technical Skills

3D ModelingAsset ManagementBug FixingC#Custom Render PassesGame Development

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