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mxtherfxcker

PROFILE

Mxtherfxcker

Contributed to the godotengine/godot repository by focusing on editor stability, shader processing, and user experience improvements over a two-month period. Addressed multiple shader processing regressions in re-spirv, including decoration handling and image query operations, using C++ and the Vulkan API to enhance graphics workflows. Improved the FileSystem Dock by refining tooltip display logic, reducing interface clutter. Delivered UI stability fixes such as preventing UI freezes on Linux/BSD and refining Skeleton3D editor usability for smoother asset creation. Emphasized cross-platform reliability and responsive editing sessions, applying expertise in 3D graphics programming, system programming, and UI/UX design to support smoother releases.

Overall Statistics

Feature vs Bugs

25%Features

Repository Contributions

7Total
Bugs
3
Commits
7
Features
1
Lines of code
208
Activity Months2

Work History

January 2026

5 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for godotengine/godot focused on stabilizing the editor UX, increasing responsiveness, and enabling smoother asset creation workflows. Delivered targeted UI stability fixes and a notable Skeleton3D usability enhancement, with traceable commits for easy audit and rollback if needed.

December 2025

2 Commits

Dec 1, 2025

December 2025 monthly summary for godotengine/godot: focused on stabilizing shader processing and improving editor UX through targeted bug fixes. Key outcomes include Shader Processing Regression Fixes in re-spirv addressing decoration changes, empty shader handling, and image query ops, and a UI UX improvement to FileSystem Dock tooltips to show only on valid items. These changes reduce user-reported regressions, improve developer experience, and contribute to smoother releases.

Activity

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Quality Metrics

Correctness94.2%
Maintainability88.6%
Architecture88.6%
Performance91.4%
AI Usage22.8%

Skills & Technologies

Programming Languages

C++

Technical Skills

3D graphics programmingC++C++ programmingLinux developmentUI DevelopmentUI developmentUI/UX designVulkan APIeditor plugin developmentgame developmentgraphics programmingshader developmentsystem programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Dec 2025 Jan 2026
2 Months active

Languages Used

C++

Technical Skills

C++Vulkan APIgame developmentgraphics programmingshader development3D graphics programming