
Over a three-month period, contributed to the chhuusko/SPM repository by building and refining core gameplay systems, player movement mechanics, and a cohesive UI experience. Developed features such as perspective switching, dash and jetpack systems, crouch and slide mechanics, and a comprehensive minimap, focusing on asset-driven iteration and responsive input using Unreal Engine and C++. Enhanced user experience through UI development, including options menus, control scheme integration, and custom sliders, while resolving merge conflicts and stabilizing blueprint code. Addressed bugs in menu stability and movement, emphasizing maintainability and performance tuning to support faster iteration and a more robust codebase.
June 2025 performance summary for chhuusko/SPM focused on delivering a cohesive UI and input experience, stabilizing core interactions, and refining visuals across the main menus and options. Key features delivered span UI assets integration, menu polish, and enhanced input controls, while major bugs were addressed in menu stability, crouch behavior, and asset/merge references. The work collectively sharpens user experience, reduces post-release polish cycles, and improves maintainability of the blueprint/UI codebase.
June 2025 performance summary for chhuusko/SPM focused on delivering a cohesive UI and input experience, stabilizing core interactions, and refining visuals across the main menus and options. Key features delivered span UI assets integration, menu polish, and enhanced input controls, while major bugs were addressed in menu stability, crouch behavior, and asset/merge references. The work collectively sharpens user experience, reduces post-release polish cycles, and improves maintainability of the blueprint/UI codebase.
May 2025 performance summary for chhuusko/SPM: Delivered a suite of gameplay and UI features with strong focus on player experience and system stability. Brought foundational Crouch/Slide mechanics, integrated Pause Menu within the Player Character, introduced jetpack charge with tuned consumption and ground-based recharge, and delivered dash visuals with polish and stability improvements. Launched core Minimap feature with asset import fixes and visibility tweaks, including a square variant and scene-capture improvements. Completed a full Settings system and progressed Options Menu work, while addressing merge conflicts and syncing with Main branch to stabilize baseline.
May 2025 performance summary for chhuusko/SPM: Delivered a suite of gameplay and UI features with strong focus on player experience and system stability. Brought foundational Crouch/Slide mechanics, integrated Pause Menu within the Player Character, introduced jetpack charge with tuned consumption and ground-based recharge, and delivered dash visuals with polish and stability improvements. Launched core Minimap feature with asset import fixes and visibility tweaks, including a square variant and scene-capture improvements. Completed a full Settings system and progressed Options Menu work, while addressing merge conflicts and syncing with Main branch to stabilize baseline.
April 2025 focused on delivering core gameplay systems and foundational improvements for chhuusko/SPM, with an emphasis on input reliability, responsive movement, and asset-driven iteration. Key features delivered include a Perspective shooter system with FPV/TPV switching and an input overhaul to Enhanced Inputs; dash mechanics with new input mappings and refined dash distance; drone components and adjusted projectile spawn/behavior to enable richer aerial interactions; jetpack movement with charged vertical boosts and acceleration tuning; and development environment cleanup to streamline onboarding and reduce build bloat. Major bugs fixed: none explicitly documented in this period; stability improvements stemmed from refactors and system-level changes. Overall impact: faster iteration cycles, more engaging player mobility and combat capabilities, and a leaner, more maintainable codebase. Technologies/skills demonstrated: Unreal Engine gameplay programming, Enhanced Inputs integration, asset-driven development, Jetpack and movement tuning, Rider IDE configuration and project maintenance, and clear, commit-driven collaboration.
April 2025 focused on delivering core gameplay systems and foundational improvements for chhuusko/SPM, with an emphasis on input reliability, responsive movement, and asset-driven iteration. Key features delivered include a Perspective shooter system with FPV/TPV switching and an input overhaul to Enhanced Inputs; dash mechanics with new input mappings and refined dash distance; drone components and adjusted projectile spawn/behavior to enable richer aerial interactions; jetpack movement with charged vertical boosts and acceleration tuning; and development environment cleanup to streamline onboarding and reduce build bloat. Major bugs fixed: none explicitly documented in this period; stability improvements stemmed from refactors and system-level changes. Overall impact: faster iteration cycles, more engaging player mobility and combat capabilities, and a leaner, more maintainable codebase. Technologies/skills demonstrated: Unreal Engine gameplay programming, Enhanced Inputs integration, asset-driven development, Jetpack and movement tuning, Rider IDE configuration and project maintenance, and clear, commit-driven collaboration.

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