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Max Aller

PROFILE

Max Aller

Worked on the godotengine/godot repository, focusing on targeted bug fixes to improve network reliability and user interface consistency in game development workflows. Addressed a critical issue in GDScript by updating the default transfer mode for the @rpc annotation from 'unreliable' to 'reliable', ensuring alignment between documentation and runtime behavior and reducing misconfiguration risks for multiplayer projects. Enhanced maintainability by adding comprehensive comments across the parser, runtime, and documentation. Additionally, improved the game speed UI reset logic using C++ by refining state checks, which stabilized speed controls and reduced theme access warnings when the Game tab was inactive.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

2Total
Bugs
2
Commits
2
Features
0
Lines of code
20
Activity Months2

Work History

February 2026

1 Commits

Feb 1, 2026

February 2026: Consolidated a targeted bug fix for the Godot engine UI, improving game speed restart behavior and ensuring consistent speed state across sessions. The change removes an unnecessary visibility guard and uses an is_inside_tree guard to safely update UI state, preventing theme access warnings when the Game tab is not active. The reset button now remains disabled at the default speed (1.0x), reducing accidental speed changes.

December 2025

1 Commits

Dec 1, 2025

December 2025 (godotengine/godot): Delivered a critical bug fix to ensure RPC defaults align with runtime and documentation. Updated the GDScript @rpc transfer_mode default from 'unreliable' to 'reliable' to match SceneRPCInterface and RpcAttribute behavior, eliminating a source of misconfiguration for networked projects. Added comprehensive comments across the parser, runtime, and docs to prevent future drift. Commit reference: e304b4e43e5d2f5027ab0c475b3f2530e81db207. This work enhances network reliability, developer trust in RPC configurations, and maintainability of the codebase and docs.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++XML

Technical Skills

C++GDScriptgame developmentnetworking

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Dec 2025 Feb 2026
2 Months active

Languages Used

C++XML

Technical Skills

GDScriptgame developmentnetworkingC++