
Worked on simulation platforms for wowsims, focusing on backend and frontend development using Go, TypeScript, and Protocol Buffers. Delivered a data-driven Item Effects system for the wowsims/cata repository, introducing new data structures, stacking logic, and database-driven execution to improve simulation accuracy and maintainability. Enhanced the integration of item effects and enchantments, supporting robust parsing, scaling, and UI features. In the wowsims/mop repository, improved the reliability of the Survival Hunter module by refactoring spell casting logic and fixing set bonus interactions, ensuring simulation fidelity for raid planning. Emphasized maintainable code and accurate modeling throughout both projects.
May 2025 (2025-05) monthly summary for wowsims/cata focused on delivering a data-driven Item Effects system and robust integration with the simulation. Key progress includes a complete overhaul of item effects with new data structures, stacking (maxstacks), Rate Per Minute (RPPM), and seamless integration of item effects and enchantments into the simulator. Enhancements covered parsing, scaling, robustness, and UI support for enchantments. In addition, the work established a DB-driven execution path for item effects and enchants, improving reliability and maintainability.
May 2025 (2025-05) monthly summary for wowsims/cata focused on delivering a data-driven Item Effects system and robust integration with the simulation. Key progress includes a complete overhaul of item effects with new data structures, stacking (maxstacks), Rate Per Minute (RPPM), and seamless integration of item effects and enchantments into the simulator. Enhancements covered parsing, scaling, robustness, and UI support for enchantments. In addition, the work established a DB-driven execution path for item effects and enchants, improving reliability and maintainability.
February 2025 monthly summary for wowsims/mop: Delivered critical reliability improvements to the Survival Hunter module, focusing on set bonuses and item interactions. No new user-facing features this month; instead, the work centered on bug fixes, code refactors, and ensuring simulation fidelity to support accurate raid planning.
February 2025 monthly summary for wowsims/mop: Delivered critical reliability improvements to the Survival Hunter module, focusing on set bonuses and item interactions. No new user-facing features this month; instead, the work centered on bug fixes, code refactors, and ensuring simulation fidelity to support accurate raid planning.

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