EXCEEDS logo
Exceeds
NetsuNegi39

PROFILE

Netsunegi39

Worked on the Phobos-developers/Phobos repository, delivering core gameplay features and stability improvements over nine months. Focused on C++ development, this engineer implemented systems for animation, rendering, and configuration management, including refactoring infantry type handling for maintainability and optimizing radiation mechanics for performance. Addressed complex bugs such as damage calculation accuracy, UI rendering alignment, and robust serialization, often through targeted, low-risk commits. Enhanced gameplay balance by refining warhead-armor interactions and improving unit management logic. Demonstrated expertise in bug fixing, algorithm optimization, and reverse engineering, consistently improving code quality, documentation, and onboarding for future contributors through disciplined engineering practices.

Overall Statistics

Feature vs Bugs

22%Features

Repository Contributions

22Total
Bugs
14
Commits
22
Features
4
Lines of code
305
Activity Months9

Work History

May 2026

1 Commits

May 1, 2026

May 2026: Focused on stabilizing core gameplay by fixing a breaking bug in the retaliate mechanics sight calculation for Phobos. The fix ensures accurate sight value calculation and retrieval for TechnoClass, restoring correct retaliation behavior and improving game balance. Delivered with a targeted fix in commit 30a9cfe608565a8b9c66ab3977440219144ad13c (fix #2181). The update reduces edge-case failures, enhances player reliability, and supports ongoing ecosystem stability.

March 2026

2 Commits

Mar 1, 2026

March 2026 — Focused stability and rendering reliability improvements in Phobos. Delivered two bug fixes that simplify default behavior and restore correct visuals for complex scenes, delivering business value through enhanced user experience and maintainability.

February 2026

3 Commits

Feb 1, 2026

February 2026 — Phobos module stability and robustness improvements focusing on locomotion reliability and combat interaction robustness. No new gameplay features were released this month; the emphasis was on hardening core mechanics to reduce edge-case bugs and improve player experience in real-time scenarios.

January 2026

4 Commits • 1 Features

Jan 1, 2026

January 2026 (Phobos repo) focused on reliability, balance, and gameplay polish. Key features delivered include armor-aware warhead damage calculation to improve realism and balance, and several targeted bug fixes that unblock gameplay and stabilize core mechanics.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 — Phobos-developers/Phobos: Delivered a targeted refactor to improve infantry type handling and fixed a related bug, enhancing maintainability and reliability for future feature work. Key feature delivered: Infantry Type Abstraction Refactor — migrated infantry type handling from concrete class IDs to abstract types, improving code maintainability, extensibility, and testability. This change reduces future risk when introducing new infantry variants and simplifies onboarding for new engineers. Major bugs fixed: Fixed an issue where infantry failed to use AltCameo due to improper type resolution (PR#1995). Implemented in commit b42da48422155587324b5e19a791ae47481e9bda to ensure correct AltCameo usage. Overall impact and accomplishments: Cleaner, more modular codebase with reduced coupling; enables faster feature delivery and safer refactors. Demonstrates strong alignment with long-term product goals by lowering maintenance costs and improving onboarding for new engineers. Technologies/skills demonstrated: Type abstraction, refactoring discipline, root-cause analysis, disciplined commit hygiene, and cross-team collaboration.

October 2025

1 Commits

Oct 1, 2025

October 2025: Fixed selectbox projection coordinates for elevated-bridge overlays to ensure accurate UI rendering. This targeted bug fix enhances map overlay reliability, improves user interaction fidelity, and reduces misalignment in edge-case rendering scenarios across Phobos UI.

September 2025

4 Commits

Sep 1, 2025

September 2025: Implemented three high-impact bug fixes across Phobos that improve accuracy, UX, and stability, plus documentation updates. Benefits include: more reliable damage calculations when restricted warheads are involved; correct animation reversal during undeploys leading to smoother user experience; robust voice attack parsing for multiple weapons with safe fallbacks, reducing edge-case issues. Overall, these changes enhance gameplay balance, reduce support risk, and improve maintainability.

June 2025

5 Commits • 2 Features

Jun 1, 2025

June 2025: Delivered stability and correctness improvements across the Phobos project, focusing on rendering cleanup, robust configuration parsing, reliable save/load serialization, and optimized radiation mechanics. Demonstrated strong debugging, refactoring, and data-driven performance enhancements that reduce visual artifacts, improve user experience, and strengthen game state fidelity.

April 2025

1 Commits

Apr 1, 2025

April 2025 monthly summary for Phobos project (Phobos-developers/Phobos). Focused on delivering a critical bug fix that enhances gameplay balance, with clean constraint handling for infantry entry into buildings and improved unit management accuracy. Contributed to stable core logic and reduced edge-case bugs in building entry.

Activity

Loading activity data...

Quality Metrics

Correctness87.8%
Maintainability82.8%
Architecture80.0%
Performance78.6%
AI Usage21.8%

Skills & Technologies

Programming Languages

C++Markdown

Technical Skills

Animation SystemsBug FixingC++C++ DevelopmentC++ programmingConfiguration ManagementGame DevelopmentINI ParsingOptimizationRefactoringReverse EngineeringSerializationSoftware Engineeringalgorithm optimizationassembly language

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Phobos-developers/Phobos

Apr 2025 May 2026
9 Months active

Languages Used

C++Markdown

Technical Skills

Bug FixingC++Game DevelopmentC++ DevelopmentConfiguration ManagementOptimization