
During March 2025, Nico Schrepel contributed to the Logan-dlp/PFE-E-ARTSUP repository by developing and integrating new animation assets for Crow and Wolf characters, focusing on enhancing in-game visual fidelity. He refined the Wolf model, replacing the prototype with a production-ready version, and ensured all assets were packaged with FBX and metadata files to streamline the Unity asset pipeline. Utilizing skills in 3D Animation, 3D Modeling, and C#, Nico maintained full commit traceability for asset changes. This work improved the clarity and correctness of character representation in-game, supporting smoother asset import, iteration, and quality assurance within the game development process.

March 2025 performance summary for Logan-dlp/PFE-E-ARTSUP: Delivered new animation assets for Crow and Wolf, and refined the Wolf model to improve in-game fidelity. Replaced the Proto Wolf with a production-ready model, and ensured assets are packaged with FBX and metadata files for smooth import into the game pipeline. This work enhances visual fidelity, supports QA and releases, and reinforces asset pipeline robustness.
March 2025 performance summary for Logan-dlp/PFE-E-ARTSUP: Delivered new animation assets for Crow and Wolf, and refined the Wolf model to improve in-game fidelity. Replaced the Proto Wolf with a production-ready model, and ensured assets are packaged with FBX and metadata files for smooth import into the game pipeline. This work enhances visual fidelity, supports QA and releases, and reinforces asset pipeline robustness.
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