
Developed and maintained core gameplay systems and project management features for the CS383BrainstewGame repository over a three-month period, delivering 25 features and resolving 5 bugs. Focus areas included 2D game development, asset management, and level design using Unity and C#. Implemented mechanics such as a trap damage system, dynamic moving platforms, and health kit updates, while enhancing scene layouts and visual fidelity. Improved project visibility and planning through Gantt chart updates and documentation. Addressed UI reliability by refining health bar displays and stabilized the project by reverting problematic changes, demonstrating a methodical approach to maintainability, testing, and iterative delivery.
April 2025: Delivered expanded Amazon and Zoon scenes, enhanced project visibility with Gantt updates, expanded level layouts, and fixed critical stability issues, aligning with business goals of richer gameplay and reliable delivery.
April 2025: Delivered expanded Amazon and Zoon scenes, enhanced project visibility with Gantt updates, expanded level layouts, and fixed critical stability issues, aligning with business goals of richer gameplay and reliable delivery.
March 2025 performance summary for CorylC/CS383BrainstewGame: Delivered critical gameplay and UI reliability improvements, with a focus on robust player feedback and clearer project planning. Key features delivered include a Trap Damage System that damages the player over time when entering traps (TrapDamage.cs, trap collider setup, and test scaffolding for platform/trap boundaries) and a Moving Platform Dynamic Binding to control platform speed (initial 5 units/second). Major UI stability fix corrected the health bar display by aligning the Freezer scene canvas reference resolution from 1600x900 to 1920x1080. Additionally, the Gantt chart planning document was updated to reflect revised budget and hours. These changes improve player experience, stability, and project visibility, enabling better resource planning and faster iteration.
March 2025 performance summary for CorylC/CS383BrainstewGame: Delivered critical gameplay and UI reliability improvements, with a focus on robust player feedback and clearer project planning. Key features delivered include a Trap Damage System that damages the player over time when entering traps (TrapDamage.cs, trap collider setup, and test scaffolding for platform/trap boundaries) and a Moving Platform Dynamic Binding to control platform speed (initial 5 units/second). Major UI stability fix corrected the health bar display by aligning the Freezer scene canvas reference resolution from 1600x900 to 1920x1080. Additionally, the Gantt chart planning document was updated to reflect revised budget and hours. These changes improve player experience, stability, and project visibility, enabling better resource planning and faster iteration.
February 2025 highlights for CorylC/CS383BrainstewGame: Delivered core gameplay and project-management features, stabilized baseline, and expanded asset pipelines. Focused on scheduling/UI/domain logic with visual fidelity improvements, while reorganizing project structure for long-term maintainability and faster iteration cycles.
February 2025 highlights for CorylC/CS383BrainstewGame: Delivered core gameplay and project-management features, stabilized baseline, and expanded asset pipelines. Focused on scheduling/UI/domain logic with visual fidelity improvements, while reorganizing project structure for long-term maintainability and faster iteration cycles.

Overview of all repositories you've contributed to across your timeline