
Over four months, contributed to the CorylC/CS383BrainstewGame repository by building and refining core 2D game systems in Unity using C# and object-oriented programming. Established foundational scaffolding, managed asset pipelines, and maintained detailed project documentation, including class and sequence diagrams. Developed and balanced combat mechanics, implemented projectile physics, and integrated audio and visual feedback to enhance gameplay. Expanded level design with new tile configurations and introduced health power-ups and weapon prefabs, improving player experience. Addressed scene stability and resolved UI and asset reference bugs, while updating project planning artifacts such as Gantt charts to align milestones and support ongoing development cycles.
May 2025 — CorylC/CS383BrainstewGame: Key features delivered, major fixes completed, and overall impact aligned with business goals and technical excellence. The work this month focused on expanding core gameplay infrastructure, stabilizing scene behavior, and enhancing player feedback loops to accelerate future feature delivery.
May 2025 — CorylC/CS383BrainstewGame: Key features delivered, major fixes completed, and overall impact aligned with business goals and technical excellence. The work this month focused on expanding core gameplay infrastructure, stabilizing scene behavior, and enhancing player feedback loops to accelerate future feature delivery.
April 2025 monthly summary for CorylC/CS383BrainstewGame: Key feature delivered was a Gantt Chart Revision for Brain Stew Game Project Planning. Updated the Gantt chart to reflect revisions in project planning and scheduling documentation, enabling clearer milestones and sprint alignment. No major bugs fixed this month for the project. Overall impact includes improved planning accuracy, enhanced visibility for stakeholders, and reduced scheduling risk. Technologies/skills demonstrated include Git version control, meticulous documentation updates, and structured project planning in a single-repo context.
April 2025 monthly summary for CorylC/CS383BrainstewGame: Key feature delivered was a Gantt Chart Revision for Brain Stew Game Project Planning. Updated the Gantt chart to reflect revisions in project planning and scheduling documentation, enabling clearer milestones and sprint alignment. No major bugs fixed this month for the project. Overall impact includes improved planning accuracy, enhanced visibility for stakeholders, and reduced scheduling risk. Technologies/skills demonstrated include Git version control, meticulous documentation updates, and structured project planning in a single-repo context.
March 2025 progress for CorylC/CS383BrainstewGame focused on establishing core gameplay foundations and improving documentation/demo readiness. Preparations completed to support future firing mechanics and streamlined asset workflows, with clear traceability through commits and asset management.
March 2025 progress for CorylC/CS383BrainstewGame focused on establishing core gameplay foundations and improving documentation/demo readiness. Preparations completed to support future firing mechanics and streamlined asset workflows, with clear traceability through commits and asset management.
February 2025 — Delivered foundational scaffolding for CorylC/CS383BrainstewGame, established design artifacts, and advanced core game components. Key activities included initial project setup, Champion Document creation/update, and comprehensive asset management for class and sequence diagrams. Core game systems were refined (weapon system and projectile behavior). Project timeline was aligned with an updated Gantt chart. Minor code cleanups across the repo improved maintainability and stability, setting a solid base for upcoming sprints.
February 2025 — Delivered foundational scaffolding for CorylC/CS383BrainstewGame, established design artifacts, and advanced core game components. Key activities included initial project setup, Champion Document creation/update, and comprehensive asset management for class and sequence diagrams. Core game systems were refined (weapon system and projectile behavior). Project timeline was aligned with an updated Gantt chart. Minor code cleanups across the repo improved maintainability and stability, setting a solid base for upcoming sprints.

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