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noecrd

PROFILE

Noecrd

Worked on cross-platform audio and build system reliability for the Tractorou24/ENS and OutcastsGameStudio/SR repositories, focusing on Unreal Engine and FMOD integration. Addressed macOS build failures by refining .gitignore rules, updating Git LFS pointers, and adjusting UTF-8 key conversion for FMOD Studio plugins, ensuring consistent builds across macOS, Windows, and Linux. Delivered FMOD-based audio frameworks supporting dynamic, blueprint-driven sound events, including character animations and environmental audio. Enhanced asset management and expanded audio system integration using C++, Unreal Engine Blueprints, and JSON. The work established scalable audio pipelines and reduced build friction, improving developer productivity and cross-platform release readiness.

Overall Statistics

Feature vs Bugs

40%Features

Repository Contributions

6Total
Bugs
3
Commits
6
Features
2
Lines of code
22,948
Activity Months3

Your Network

11 people

Work History

June 2025

4 Commits • 2 Features

Jun 1, 2025

June 2025 performance summary for OutcastsGameStudio/SR and Tractorou24/ENS. This month prioritized cross-platform reliability and immersive FMOD-based audio experiences. Key outcomes include a Mac compatibility fix enabling macOS builds for FMODStudioModule, delivery of FMOD sound integration for character animations, footsteps, actions, and environmental audio in SR, and end-to-end FMOD audio system integration with expanded asset management in ENS. The work established a scalable audio framework across both repos, enabling dynamic, blueprint-driven sound events and groundwork for character-specific audio that enhances player immersion and reduces audio-design toil.

May 2025

1 Commits

May 1, 2025

May 2025 — Tractorou24/ENS: Focused on stabilizing cross-platform audio tooling. Delivered a macOS build compatibility fix for FMOD Studio, enabling the FMOD Studio plugin to compile and run on macOS by adjusting how the encryption key is converted to UTF-8. This reduces macOS-specific build failures and broadens platform support for the audio pipeline.

March 2025

1 Commits

Mar 1, 2025

March 2025 achievements for Tractorou24/ENS focused on stabilizing the UnrealEditor macOS build. Delivered a targeted fix to macOS build reliability by updating repository hygiene and binary handling to ensure consistent builds across environments. The work reduces macOS-specific build failures and speeds up cross-platform releases.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture66.6%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++FMODJSONUnreal Engine AssetUnreal Engine Blueprints

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationBuild System ConfigurationBuild SystemsCross-Platform DevelopmentFMODGame DevelopmentPlugin DevelopmentUnreal EngineVersion ControlmacOS Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Tractorou24/ENS

Mar 2025 Jun 2025
3 Months active

Languages Used

C++Unreal Engine Asset

Technical Skills

Build SystemsVersion ControlmacOS DevelopmentCross-Platform DevelopmentPlugin DevelopmentAsset Management

OutcastsGameStudio/SR

Jun 2025 Jun 2025
1 Month active

Languages Used

C++FMODJSONUnreal Engine Blueprints

Technical Skills

Audio IntegrationBuild System ConfigurationCross-Platform DevelopmentFMODGame DevelopmentUnreal Engine