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BluePanda

PROFILE

Bluepanda

Yaniss Loisel developed advanced character movement systems for the OutcastsGameStudio/SR repository, focusing on features like wall running, climbing, dashing, and responsive traversal. He refactored core motion logic into a state-pattern-based system, integrating C++ and Unreal Engine Blueprints to enable fluid transitions and robust debugging tools. His work included asset management improvements using Git LFS, build system configuration, and animation integration, ensuring reliable packaging and deployment. By addressing both gameplay fidelity and build stability, Yaniss delivered solutions that improved player experience, streamlined iteration for the team, and reduced technical debt, demonstrating depth in Unreal Engine development and cross-domain engineering.

Overall Statistics

Feature vs Bugs

54%Features

Repository Contributions

49Total
Bugs
13
Commits
49
Features
15
Lines of code
57,230
Activity Months8

Work History

June 2025

10 Commits • 5 Features

Jun 1, 2025

June 2025 performance summary for OutcastsGameStudio/SR: Delivered core gameplay enhancements, asset-management improvements, and release-readiness. Implemented wall running and dash mechanics with tag-based initiation and animation integration; established Git LFS workflow for large assets; refreshed Robot50M visuals; launched tutorial assets and a dedicated map; and streamlined packaging and versioning for releases 0.5.1 and 0.6.3. Fixed fog functionality, animation blueprint packaging hotfix, and build-output cleanup, reducing release risk and clutter. These actions enable deeper player engagement, faster iteration, and smoother localization and deployment.

May 2025

7 Commits • 3 Features

May 1, 2025

2025-05 Monthly Summary — OutcastsGameStudio/SR Overview: Delivered stable wall-run mechanics with camera integration, enhanced in-game version debugging, and a code-quality/build-cleanup pass. These changes improve player traversal experience, debugging efficiency, and long-term maintainability. Key features delivered - Wall Run Mechanics Stability and Camera Integration - Prevent wall-run persistence when grounded; ensure climbing only on forward input; add dynamic camera during wall runs. - Commits: bbd786a5..., 421a7e81... - Game Version Display and Debugging - Version widget; expose version from config; prefix debug output with "Version:". - Commits: a89f49ed..., 3232dffb... - Code Quality Improvements and Build Cleanups - Enforce formatting; remove unused PDB entries; refactor for readability. - Commits: 7e552d38..., 737baebd... Major bugs fixed - Dash mechanics: fixed initialization of initial ground movement state for dash (ground friction). - Commit: 5e8c06b2... - Related state/Camera reset fixes observed during wall-run improvements (state exit and camera angle reset). Impact and accomplishments - Smoother traversal, clearer debug signals, and a healthier codebase enabling faster future feature delivery. Technologies/skills demonstrated - Gameplay systems (wall-run, dash), dynamic camera control, config-driven debugging, code quality, and build tooling. Business value - Higher player satisfaction due to reliable movement; reduced debugging time; lower maintenance risk.

April 2025

11 Commits • 1 Features

Apr 1, 2025

April 2025 (2025-04) performance summary for OutcastsGameStudio/SR: Delivered a major overhaul of the character movement system, refactoring core motion handling into a motion state system and integrating wall run, wall jump, dash, and climb with UI updates. Implemented a state-pattern-based dash refactor and added debug tooling and state guards to improve reliability. Simultaneously resolved build and asset packaging issues caused by the mechanics refactor by removing stray references and ensuring binaries/assets are included. These changes improve gameplay fidelity, reduce regressions, and establish a solid foundation for future mobility features.

March 2025

7 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for OutcastsGameStudio/SR: Delivered core gameplay reliability improvements and stabilized build/QA flow. Key features include wall running and ledge-detection enhancements with in-engine debug visualization, enabling faster tuning and iteration. Resolved multiple blockers across input handling, UI, climbing dependencies, rendering artifacts, and build configuration. The work reduced friction for players and QA, improved stability for upcoming releases, and demonstrated strong cross-domain skills from gameplay programming to tooling and build systems.

February 2025

9 Commits • 2 Features

Feb 1, 2025

February 2025 performance contributions focused on movement fidelity, build stability, and debugging capabilities for OutcastsGameStudio/SR. Delivered new movement refinements, enhanced runtime debugging, and ensured a cleaner codebase with targeted dependency cleanup and input fixes. The changes align with business goals of smoother gameplay, faster iteration, and reduced risk of regressions during sprints.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 summary for OutcastsGameStudio/SR: Initiated and progressed a wall-running feature set and updated startup level integration, with editor/build packaging refinements to improve testing and deployment workflows. Focused on implementing physics-based wall-running, debugging visualizations, and ensuring the editor startup map aligns with Level_GymPlayer, while restoring essential Unreal Editor modules in BuildProducts to stabilize packaging.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for OutcastsGameStudio/SR focusing on character movement enhancements, with climbing and wall-running features, plus a bug fix. The changes deliver improved player traversal, physics-driven movement, and more robust wall interaction. Key commits include climbing system and wall-run stability improvements.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for OutcastsGameStudio/SR: Focused on delivering a new Character Acceleration Component for SR_Character to enhance player movement and refining project build configuration. No critical bugs fixed this month; emphasis was on feature delivery, code hygiene, and preparing the ground for smoother gameplay iteration.

Activity

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Quality Metrics

Correctness80.6%
Maintainability81.6%
Architecture75.6%
Performance71.0%
AI Usage20.8%

Skills & Technologies

Programming Languages

BatchBlueprintC#C++INIUAssetUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

3D Asset IntegrationAnimationAnimation IntegrationAsset ManagementBug FixingBuild ConfigurationBuild System ConfigurationBuild SystemsC++C++ DevelopmentCharacter ControllerCharacter MovementCode FormattingCode RefactoringConfiguration Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OutcastsGameStudio/SR

Nov 2024 Jun 2025
8 Months active

Languages Used

C++UnrealScriptBlueprintiniC#Unreal Engine AssetUnreal Engine BlueprintsUnreal Engine

Technical Skills

C++Game DevelopmentUnreal EngineCharacter ControllerPhysics ProgrammingBuild Systems

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