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Jono Kemball

PROFILE

Jono Kemball

Worked on stabilizing window sizing behavior in the Godot engine repository, focusing on improving cross-platform consistency for Windows users. Addressed a bug in C++ where minimized windows reported invalid sizes by ensuring the window_get_size_with_decorations function returned the previous window size when minimized. This fix reduced layout inconsistencies and improved reliability for Windows application development within the engine. Emphasized code quality and maintainability by providing clear, descriptive commit messages that documented both the technical solution and its rationale. The work demonstrated a methodical approach to bug fixing in game engine development, prioritizing traceability and future maintenance in a collaborative open-source environment.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
8
Activity Months1

Work History

November 2025

1 Commits

Nov 1, 2025

Month: 2025-11. Focused on stabilizing Windows window sizing behavior in the Godot engine and improving cross-platform parity. Delivered a targeted bug fix to ensure accurate window size reporting for minimized windows on Windows, reducing user-facing inconsistencies and support overhead. Work reinforces code quality, traceability, and maintainability through precise commits and clear messaging.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ developmentGame engine developmentWindows application development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Nov 2025 Nov 2025
1 Month active

Languages Used

C++

Technical Skills

C++ developmentGame engine developmentWindows application development