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War__Prophet

PROFILE

War__prophet

Over six months, contributed to Space Station 14 and related repositories by delivering gameplay features and targeted bug fixes using C#, JSON, and YAML. Developed new admin tools and enhanced localization in Simple-Station/Einstein-Engines, improved melee combat reliability, and introduced loungewear items with pixel-perfect sprite alignment in new-frontiers-14/frontier-station-14 and Goob-Station. Expanded traitor objective systems with marooning conditions, unified logic across projects, and maintained robust code quality. Addressed navigation accuracy in impstation/imp-station-14 and improved user experience with speech recognition, UI clarity, and environmental interactions. Demonstrated strengths in backend development, asset management, UI/UX design, and software maintenance.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

12Total
Bugs
4
Commits
12
Features
8
Lines of code
314
Activity Months6

Work History

January 2026

3 Commits • 3 Features

Jan 1, 2026

January 2026 (2026-01) performance summary for Space Station 14 development across two repositories. Delivered three key features that directly enhance user experience, gameplay clarity, and environmental interactivity. No major bug fixes are documented in this period; focus was on feature delivery and quality improvements that enhance player engagement and satisfaction.

July 2025

1 Commits

Jul 1, 2025

July 2025: Fixed a high-impact bug in the Shuttle Navigation Console by correcting the calculation of scanner distances from the shuttle to the grid center, significantly improving navigation accuracy and reliability. The fix was implemented in impstation/imp-station-14 with commit 2ce03ad65154e6ca81918114a30385c941f8c136 (message: 'Fix the max scanner distances (#39041)').

April 2025

2 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary focused on delivering enhanced traitor objectives across two repositories, adding marooning-based completion conditions and enforcing them through updated condition components and systems. The work increases gameplay depth, consistency across projects, and supports clearer, more varied player-facing objectives while maintaining robust code quality and review discipline.

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary focusing on wearable item improvements, visual polish, and asset workflow enhancements across two repositories. Delivered cross-repo Loungewear options and ensured pixel-perfect sprite alignment to maintain UI polish. Demonstrated end-to-end integration of new items into lathe/printing workflows and clothing configurations with clear commit traceability.

October 2024

1 Commits

Oct 1, 2024

In October 2024, Simple-Station/Einstein-Engines focused on improving the reliability and maintainability of melee weapon interactions via a targeted ArcRaySuccessful method refactor. The change reorganized parameters for clarity, addressed warnings, and strengthened the stability of combat mechanics to reduce edge-case errors during gameplay. Delivered as a concise bug-fix/quality improvement with a cleanup commit, co-authored by metalgearsloth.

May 2024

1 Commits • 1 Features

May 1, 2024

May 2024 monthly summary for Simple-Station/Einstein-Engines. Focused on delivering a high-value admin capability and improving user experience through localization and clarity improvements. No explicit major bugs reported in the period based on tracked work.

Activity

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Quality Metrics

Correctness90.8%
Maintainability90.0%
Architecture86.6%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FTLJSONYAML

Technical Skills

Asset ManagementBackend DevelopmentC#C# programmingConfiguration ManagementGame DevelopmentObjective System DesignSprite EditingUI DevelopmentUI/UX designentity managementgame developmentgraphic designlocalizationphysics simulation

Repositories Contributed To

6 repos

Overview of all repositories you've contributed to across your timeline

new-frontiers-14/frontier-station-14

Feb 2025 Apr 2025
2 Months active

Languages Used

YAMLC#

Technical Skills

Asset ManagementGame DevelopmentSprite EditingBackend DevelopmentObjective System Design

Goob-Station/Goob-Station

Feb 2025 Apr 2025
2 Months active

Languages Used

YAMLC#

Technical Skills

Configuration ManagementGame DevelopmentSprite EditingBackend DevelopmentObjective System Design

Simple-Station/Einstein-Engines

May 2024 Oct 2024
2 Months active

Languages Used

C#

Technical Skills

C#game developmentlocalizationC# programmingsoftware maintenance

space-syndicate/space-station-14

Jan 2026 Jan 2026
1 Month active

Languages Used

FTLJSONYAML

Technical Skills

UI/UX designgame developmentgraphic designlocalizationspeech recognitiontext processing

impstation/imp-station-14

Jul 2025 Jul 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentUI Development

space-wizards/space-station-14

Jan 2026 Jan 2026
1 Month active

Languages Used

YAML

Technical Skills

entity managementgame developmentphysics simulation