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eoineoineoin

PROFILE

Eoineoineoin

Over the past year, contributed to multiple Space Station 14 repositories such as ErhardSteinhauer/frontier-station-14 and space-wizards/space-station-14, focusing on UI stability, backend reliability, and gameplay clarity. Delivered features and fixes using C#, XAML, and GLSL, including dynamic UI enhancements, improved entity state modeling, and visual fidelity upgrades like time-based shader seeding. Addressed user-facing issues by refining tooltip clarity, localizing output, and standardizing styling across projects. Applied disciplined refactoring and debugging practices to reduce operational friction, enhance maintainability, and streamline onboarding. The work demonstrated depth in backend development, UI/UX design, and graphics programming across client-server architectures.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

38Total
Bugs
8
Commits
38
Features
18
Lines of code
2,205
Activity Months12

Work History

May 2026

1 Commits

May 1, 2026

May 2026 monthly summary for space-wizards/space-station-14: No new features delivered this month; major bug fix completed to improve output readability. Implemented fix for machine frames examine text line endings, reducing formatting noise and improving consistency across the module. Impact: cleaner logs, easier debugging, and more reliable machine-frame diagnostics. Technologies/skills demonstrated include debugging, text processing, maintainability improvements, and disciplined commit hygiene.

April 2026

1 Commits

Apr 1, 2026

April 2026: Delivered a critical UI bug fix for Warp Point examination to display the correct Location ID, improving accuracy and user trust in warp navigation. Implemented code changes in WarpPointSystem.cs and synchronized localization text to ensure consistent, user-facing messaging. The fix aligns with AI warp examine text improvements and addresses issue #43650, including a missed FTL file adjustment. Co-authored work with ScarKy0 on the fix (commit c7300798f65c8619c7750d84001b7ce25f92baf3).

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary focused on visual fidelity improvements for Alpha-Two/space-station-14. Implemented time-based seeding in the camera static shader to produce dynamic, less repetitive visuals, enhancing immersion and perceived quality. Maintained strong traceability with clear commit messages and issue references (#42968).

January 2026

3 Commits • 3 Features

Jan 1, 2026

Concise monthly summary for 2026-01: Delivered UI enhancements across two Space Station projects, focusing on visual coherence, UI styling modernization, and improved user assistance during character setup. Achievements include: (1) Monotone Labels Styling and Visual Hierarchy Update for space-syndicate/space-station-14, improving heading and subheading consistency; (2) UI Global Styling Modernization in space-wizards/space-station-14 by renaming Inset to BackgroundPanelDark and applying it across sheetlets, unifying the UI; (3) Character Editor UI Improvements in space-wizards/space-station-14 by restoring pre-StyleNano element heights and adding a HelpButton style for better usability during character setup. Overall, these changes improve UI consistency, reduce onboarding friction, and streamline future styling updates across projects.

December 2025

2 Commits

Dec 1, 2025

December 2025 – Key accomplishments in DinnerCalzone/imp-station-14: Delivered a critical UI reliability fix for the Admin Player List to ensure scrollbars appear for large lists by invalidating the cached item height when the item generation callback changes. This fix prevents UI glitches and reduces admin friction when managing large datasets.

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025: Focused on UX clarity and reliability. Delivered Borg Module Tooltip Enhancement to display module names and descriptions in tooltips for improved module selection, and fixed Changelog Refresh on ServerId Change to ensure the changelog reflects real changes, with added event listeners for config changes to improve responsiveness. This work reduces user confusion, support overhead, and QA cycles while enhancing system responsiveness and business value.

October 2025

5 Commits • 1 Features

Oct 1, 2025

October 2025 performance and stability focus: delivered UI styling refactor and a critical crash fix in the MeleeWeaponSystem for DinnerCalzone/imp-station-14, enabling faster UI iteration and more reliable gameplay under edge cases.

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for repository ErhardSteinhauer/frontier-station-14. Focused on improving dispenser state modeling to reduce bugs and improve reliability. Delivered explicit empty vs filled state separation for Booze dispensers, laying groundwork for a similar pattern for Soda dispensers. Implemented a core fix to ensure the empty state is truly empty, reducing misstate risks. All work enhances maintainability, testability, and future feature velocity.

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary focusing on business value and technical delivery across two repos. Implemented cross-repo enhancements to technology disk labeling to improve clarity, progress visibility, and UX for players and operators. Highlights include integration with the central name modifier system and dynamic labeling for ongoing tech research, with changes traced to a single commit pattern for easier audits.

May 2025

8 Commits • 4 Features

May 1, 2025

May 2025 monthly summary focusing on UI stability and usability improvements across two repositories: ErhardSteinhauer/frontier-station-14 and pheenty/goob-station. Delivered two major feature sets per repo to enhance target selection workflows and differentiate fax-related tasks. Key outcomes include improved target reflection and stability in Mailing Unit UIs, and a revamped Fax Machine UI with panels, updated styling, and a refresh action. These changes reduce user errors, accelerate task completion, and provide a consistent UX across products, enabling faster onboarding and maintainability.

April 2025

9 Commits • 3 Features

Apr 1, 2025

April 2025 performance summary: Delivered cross-repo enhancements in goob-station and frontier-station-14 that improve internal communications, UI stability, and runtime reliability. Key features include dedicated chat windows with CLI-driven opening for general and admin channels, a unified UI List population approach to remove jumpy interfaces in the Criminal Records Console and Surveillance Camera Monitor, and telepad animation safeguards to prevent race-condition crashes. The work reduced operational friction for users, improved maintainability for engineers, and demonstrated effective cross-team collaboration and code quality improvements.

January 2025

2 Commits • 2 Features

Jan 1, 2025

January 2025 performance summary: Delivered cross-repo stability improvements to the crew monitoring UI for Simple-Station/Einstein-Engines and ErhardSteinhauer/frontier-station-14, focusing on consistent blip updates and a local coordinate transformation to prevent erratic movement on dynamic grids. Implemented CoordinatesToLocal to convert coordinates to a local reference frame, resulting in smoother, more predictable visual telemetry. These changes reduce operator confusion, improve real-time situational awareness, and lay groundwork for further UI scalability.

Activity

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Quality Metrics

Correctness91.8%
Maintainability88.4%
Architecture82.2%
Performance81.0%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#F#FTLGLSLXAMLYAML

Technical Skills

Backend DevelopmentC#C# DevelopmentC# programmingClient-side DevelopmentClient-side LogicCommand Line InterfaceEntity Component SystemEntity SystemsFront-end DevelopmentFrontend DevelopmentGame DevelopmentGraphics ProgrammingRefactoringShader Development

Repositories Contributed To

8 repos

Overview of all repositories you've contributed to across your timeline

ErhardSteinhauer/frontier-station-14

Jan 2025 Jul 2025
5 Months active

Languages Used

C#F#XAMLYAML

Technical Skills

Client-side DevelopmentGame DevelopmentUI DevelopmentClient-side LogicCommand Line InterfaceFrontend Development

DinnerCalzone/imp-station-14

Oct 2025 Dec 2025
3 Months active

Languages Used

C#YAML

Technical Skills

C#C# programmingFront-end DevelopmentFrontend DevelopmentGame DevelopmentStylesheet Management

pheenty/goob-station

Apr 2025 May 2025
2 Months active

Languages Used

C#F#XAML

Technical Skills

Backend DevelopmentCommand Line InterfaceFrontend DevelopmentGame DevelopmentRefactoringUI Development

space-wizards/space-station-14

Jan 2026 May 2026
2 Months active

Languages Used

C#XAML

Technical Skills

C#C# DevelopmentUI DesignUI DevelopmentXAMLback end development

space-syndicate/space-station-14

Jan 2026 Apr 2026
2 Months active

Languages Used

C#FTL

Technical Skills

UI designfront end developmentC# programminggame developmentlocalization

Alpha-Two/space-station-14

Feb 2026 Feb 2026
1 Month active

Languages Used

GLSL

Technical Skills

Graphics ProgrammingShader Development

Simple-Station/Einstein-Engines

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

Client-side DevelopmentGame DevelopmentUI Development

ProjectOmu/OmuStation

Jun 2025 Jun 2025
1 Month active

Languages Used

C#

Technical Skills

Backend DevelopmentGame Development