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nova_epee | Elsa

PROFILE

Nova_epee | Elsa

Contributed to the TerraGov-Marine-Corps repository by delivering nine features over three months, focusing on gameplay systems, UI, and asset integration. Developed new combat animations, overhauled medical and logistics interfaces, and refreshed player-facing visuals to enhance immersion and usability. Leveraged DM and DMI languages for backend development, sprite management, and UI design, ensuring assets were properly categorized and visually aligned. Implemented systems such as the Medical Overwatch Console and Sleeper Console UI update, streamlining operator workflows and player onboarding. Demonstrated cross-functional collaboration and commit-driven development, with attention to asset pipelines, map editing, and content writing to support evolving gameplay needs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

12Total
Bugs
0
Commits
12
Features
9
Lines of code
872
Activity Months3

Your Network

23 people

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

In April 2026, delivered a visual UI enhancement for the Sleeper Console in the TerraGov-Marine-Corps repository, focusing on improved readability and aesthetics to streamline operator workflows. No major bugs fixed this month in this repo. Overall impact: improved UX alignment with the game's UI, creating a cleaner and more intuitive interface and establishing a foundation for future UI refinements.

February 2025

7 Commits • 5 Features

Feb 1, 2025

February 2025 performance highlights: Delivered critical medical and interface improvements for TerraGov-Marine-Corps, refreshed player-facing visuals, and enhanced onboarding guidance. Implemented shipside Medical Overwatch Console for improved medical squad oversight; Pillar of Spring Medbay overhaul with new equipment and updated turf/area layouts; expanded Medical Rig storage to include tweezers and ESR-12; Lobby Art Refresh introducing new assets to modernize lobby visuals; In-Game Tips Update providing clearer guidance to marines and xenomorphs. While no major bugs were recorded as fixed this month, the changes collectively reduce operational friction, streamline medical operations, and boost player onboarding. The work demonstrates cross-functional execution across UI, gameplay systems, content, and art, with strong collaboration with the art team and attention to asset management. Technologies/skills demonstrated include systems integration, interface design, turf/area redefinition, asset management, and commit-driven development.

January 2025

4 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary for TerraGov-Marine-Corps: Delivered three core features enhancing combat feedback, equipment logistics, and visual fidelity, with clean asset integration and category taxonomy improvements across the repository. The work focused on strengthening player immersion, streamlining supply chain workflows for mounted and smart weapons, and improving miner visuals to better reflect in-game roles. Key features delivered: - Xenomorph Defeat Animations: Adds new gib animations and graphical assets for defeated Xenomorph castes, improving combat feedback and kill confirmation. Commit: db4ef253cdfb41a8bf49c37714335f4b50c51399. - Smartgun Supply Pack System: Introduces new crate types for mounted and smart weapons and reorganizes supply packs under a Smartguns category, with proper categorization within the supply system. Commits: 4e5af8e099ad56f5a84fe87de0c1bdd10aa2d77d (Replace crate sprites and add SG req category), ecc2280828dcab3037769668e1d97f5a16756940 (fix sg category). - Miner Visual Enhancement: Adds new miner sprite visuals and adjusts the miner sprite offset to ensure correct placement and improved visual representation. Commit: e52ceea678640918c4dd9fa783c24db2ad80708e. Major bugs fixed: - Corrected Smartgun asset categorization and crate sprite assets to ensure SG items appear under the proper category and in the correct supply context. Commits: 4e5af8e099ad56f5a84fe87de0c1bdd10aa2d77d; ecc2280828dcab3037769668e1d97f5a16756940. - Addressed visual alignment for miner sprites by updating offset calculations to prevent misplacement in-game visuals. Commit: e52ceea678640918c4dd9fa783c24db2ad80708e. Overall impact and accomplishments: - Enhanced player experience through clearer combat feedback and polished visuals, contributing to higher engagement during encounters with Xenomorphs. - Streamlined inventory and logistics workflows for smart weapons, reducing confusion and improving operational readiness for field units. - Improved visual consistency and accuracy for miners, supporting better role recognition and immersion across missions. Technologies/skills demonstrated: - Animation integration and asset pipeline for new visual effects. - Asset management and sprite/category taxonomy refinements in the supply system. - 2D/3D sprite alignment, offsets, and asset optimization for in-game visuals. - Cross-functional collaboration through commits and asset updates to a shared repo (tgstation/TerraGov-Marine-Corps).

Activity

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Quality Metrics

Correctness93.2%
Maintainability95.0%
Architecture95.0%
Performance95.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DMDMIText

Technical Skills

Asset IntegrationBackend DevelopmentContent WritingGame DesignGame DevelopmentLevel DesignMap EditingObject-Oriented ProgrammingPlayer GuidanceSprite ManagementUI Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tgstation/TerraGov-Marine-Corps

Jan 2025 Apr 2026
3 Months active

Languages Used

DMTextDMI

Technical Skills

Asset IntegrationBackend DevelopmentGame DevelopmentSprite ManagementContent WritingGame Design