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CHIKI Badreddine

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Chiki Badreddine

Worked on enhancing controller compatibility in the godotengine/godot repository by delivering SDL3 compatibility improvements for the JoyButton API. Focused on extending the JoyButton enum with new constants and mappings, the developer implemented MISC2-MISC6 support and increased SDL_MAX to accommodate these additions. GDScript bindings were introduced for the new buttons, and API documentation was updated in XML to ensure clarity for other developers. Using C++ and XML, the work reduced runtime warnings related to unrecognized controller inputs and provided a clearer, more robust API for game developers working with input devices in Godot, reflecting a focused and thorough engineering approach.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
34
Activity Months1

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026: Delivered SDL3 compatibility improvements for JoyButton in Godot. Implemented missing constants MISC2-MISC6, extended mappings and SDL_MAX, added GDScript bindings, and updated docs, resulting in improved controller compatibility, fewer runtime warnings, and a clearer API for developers.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++XML

Technical Skills

C++ programmingdocumentationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Feb 2026 Feb 2026
1 Month active

Languages Used

C++XML

Technical Skills

C++ programmingdocumentationgame development