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DAIBUTU\okayu

PROFILE

Daibutu\okayu

Over four months, contributed to the RyuichiroYoshida/September repository by building interactive multiplayer game features and refining core systems. Developed and integrated networked gameplay mechanics, including synchronized interactions, scoring, and end-game flows, while enhancing UI with multi-page layouts, timer-based updates, and player feedback elements. Applied C# and Unity to implement asset management, animation blending, and prefab-driven scene management, supporting both visual polish and robust network synchronization. Addressed bugs and stability issues through targeted fixes and code refactoring, improving reliability and user experience. Delivered features such as player username display, warp teleportation with cooldowns, and advanced result handling for multiplayer sessions.

Overall Statistics

Feature vs Bugs

81%Features

Repository Contributions

70Total
Bugs
8
Commits
70
Features
34
Lines of code
88,535
Activity Months4

Work History

February 2026

4 Commits • 2 Features

Feb 1, 2026

February 2026 monthly summary for RyuichiroYoshida/September: Delivered two core features with focused UI/UX improvements and stabilized teleport mechanics, driving better player identity visibility and safer in-game movement. Two UI-centric features shipped with iterative fixes, accompanied by targeted bug fixes to ensure reliability and performance.

September 2025

48 Commits • 24 Features

Sep 1, 2025

September 2025 performance summary for repository RyuichiroYoshida/September. Delivered a robust host-managed Result System Core and completed end-game flow, establishing reliable results handling and a solid pre-merge readiness. Expanded the UI across multiple pages (2–4) with timer-based updates, in-game score display, and associated design/assets, enabling richer player feedback and faster iteration. Implemented advanced scoring and meta mechanics, including Sartubi/Hulk scoring refinements, rank-based voice playback, and a meta upgrade mechanism to address forgotten meta raises. Executed a broad bug-fix and stability sweep (result updates, time handling, kill log/Hulk issues, scenes, and UI) to improve reliability and player experience. Enhanced visuals and polish through design assets integration and UI refinements to align with branding and UX goals.

August 2025

14 Commits • 6 Features

Aug 1, 2025

August 2025: Delivered a cohesive set of features across visual overhaul, interactive exhibits, UI refactor, and performance improvements for RyuichiroYoshida/September. Key accomplishments include: (1) BokeBoke Prefab Visual Overhaul — repositioned/rotated Pteranodon and Moai, updated the model, removed HitBoxManager, added a Lobby fade panel to smooth scene transitions. (2) London Telephone and Pterodactyl Effects Upgrade — enhanced effects, added Fire prefab, muzzle flash and particles, improved interaction parameters, and introduced RPC-based attack synchronization to reduce latency discrepancies. (3) UI System Refactor and Asset Refresh — centralized UI management with InGameUIRootRefs, renamed KillLogText, streamlined prefabs and assets to support additive UI workflows. (4) Haru Character Assets and Interaction Enhancements — added Haru textures, fixed UI bug, extended interaction logic and cooldowns across exhibits. (5) Car Exhibit Interactive Feature — introduced a car exhibit with new prefabs and spline-driven movement, updated player base settings and build references for smoother integration. (6) Animation System Additive Blending Upgrade — added additive animation support, cleaned up unused folders, and refactored the playback system for synchronized client-side animations.

July 2025

4 Commits • 2 Features

Jul 1, 2025

2025-07 Monthly Summary for RyuichiroYoshida/September focusing on interactive gameplay and multiplayer stability.

Activity

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Quality Metrics

Correctness84.0%
Maintainability82.2%
Architecture80.0%
Performance76.2%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#UnityUnity Asset ConfigurationUnity C#Unity MetaUnity PrefabUnityScriptYAML

Technical Skills

3D ModelingAnimationAssembly Definition FilesAsset IntegrationAsset ManagementAudio IntegrationBug FixBug FixingC#C# ScriptingC# programmingC# scriptingCode RefactoringData ManagementEnum Handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RyuichiroYoshida/September

Jul 2025 Feb 2026
4 Months active

Languages Used

C#UnityUnityScriptYAMLUnity Asset ConfigurationUnity C#Unity MetaUnity Prefab

Technical Skills

AnimationAsset IntegrationC#Game DevelopmentNetworkingRPC