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PROFILE

Oscscull

Contributed to magefree/mage by developing and refining core card game mechanics in Java, with a focus on object-oriented programming and unit testing. Delivered the Room card type as a new split-card subtype, enabling room-halves mechanics and expanding strategic depth while maintaining compatibility with existing rules. Addressed reliability and balance by fixing Dragon’s Fire card targeting, ensuring correct selection and damage calculation. Improved game logic stability by resolving a bug with Modal Double-Faced Card commanders, normalizing event target IDs and adding regression tests. Demonstrated a methodical approach to debugging, feature delivery, and test coverage, enhancing both gameplay correctness and maintainability.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

3Total
Bugs
2
Commits
3
Features
1
Lines of code
2,025
Activity Months3

Work History

June 2026

1 Commits

Jun 1, 2026

June 2026: Focused on stabilizing MDFC Commander interactions in mage. Delivered targeted bug fix for MDFC replacement when leaving the battlefield, added a regression test, and ensured proper command-zone return by normalizing target IDs. Committed as 1478e397c6218e401c7ceb6ae1808a0b499943ac. Result: improved predictability for MDFC commanders, reduced edge-case failures, and strengthened test coverage.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for magefree/mage. Delivered the Room card type feature as a new split-card subtype that unlocks room halves, introduces mana renaming/revaluation, and supports related events/triggers. Implemented two card pairings—Bottomless Pool // Locker Room and Surgical Suite // Hospital Room—with end-to-end tests. This work expands strategic depth, aligns with the product roadmap, and prepares for future room-based mechanics while maintaining backward compatibility with existing split-card rules.

August 2025

1 Commits

Aug 1, 2025

August 2025 monthly summary for magefree/mage: Focused on reliability and game balance improvements through a targeted bug fix for Dragon's Fire. Key features delivered: Dragon's Fire card targeting logic corrected to reliably select a dragon from hand or battlefield, proper initialization and use of target objects, and damage calculated from the chosen dragon's power. Major bugs fixed: Dragon's Fire targeting issue resolved (issue #13756). The change was implemented via commit f674034cdf8cea9f38a848536b6649e70e5de626. Overall impact: improved correctness of card interactions, better game balance, reduced edge-case failures, and enhanced player trust. Technologies/skills demonstrated: thorough targeted debugging, working with object lifecycles, and integrating fix with issue tracking and commit history.

Activity

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Quality Metrics

Correctness100.0%
Maintainability93.4%
Architecture86.6%
Performance86.6%
AI Usage33.4%

Skills & Technologies

Programming Languages

Java

Technical Skills

Card Game LogicGame DevelopmentGame LogicJavaJava DevelopmentObject-Oriented ProgrammingUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

magefree/mage

Aug 2025 Jun 2026
3 Months active

Languages Used

Java

Technical Skills

Card Game LogicGame DevelopmentJava DevelopmentObject-Oriented ProgrammingUnit TestingGame Logic