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Thomas P

PROFILE

Thomas P

Contributed to the PathOfBuildingCommunity/PathOfBuilding repository by delivering features and fixes that improved data accuracy and user experience for game build planning. Developed Lua-based enhancements to the user interface, such as displaying minimum passive skills for crafted cluster jewels and implementing a warning system for missing anoints, both integrated into the build process for greater reliability. Refactored logic to handle edge cases and reused existing code for maintainability. Addressed a critical bug by adjusting Blade Blast’s stage cap, ensuring accurate damage calculations and reducing user confusion. Demonstrated skills in Lua scripting, algorithm optimization, and unit testing while maintaining clear commit traceability.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

4Total
Bugs
1
Commits
4
Features
3
Lines of code
90
Activity Months2

Work History

May 2026

1 Commits

May 1, 2026

Fixed Blade Blast damage modeling in PathOfBuilding: reduced the Blade Blast stage cap from 900 to 50 to prevent overinflated damage estimates and aligned the default input with the 50-blade tooltip cap. The change is tracked in commit a8a04bd20a5082792011d5cfe8373880e9f9ec47 and references PathOfBuildingCommunity/PathOfBuilding issues #9836 and #9837. Result: more accurate DPS calculations, fewer user confusions, and a more trustworthy calculation engine. Demonstrated strong debugging, clear commit messaging, and effective use of Git for traceable fixes.

April 2026

3 Commits • 3 Features

Apr 1, 2026

Month: 2026-04 — PathOfBuildingCommunity/PathOfBuilding. Key features delivered: - Display minimum passive skills for crafted cluster jewels: UI now always shows the minimum number of passive skills for cluster jewels, ensuring accurate crafting information. - Warning system for missing anoints: Adds a warning for eligible items missing an anoint, with a function to count missing anoints and integration into the build process. - Default staged skills to maximum stages during skill selection: Auto-sets staged skills to their maximum stages to improve the skill selection experience. Major bugs fixed/quality improvements: - Edge-case handling for missing anoints covered items like cowl of the thermophile and Stranglegrasp; code moved to ItemsTab to reuse existing anoint logic and ensure robust warnings. Overall impact and accomplishments: - Increased data accuracy and reliability of crafting information. - Reduced need for manual checks, speeding up build configuration and reducing user confusion. - Improved consistency between UI presentation and build logic, enhancing player trust. Technologies/skills demonstrated: - UI/UX enhancements and targeted refactoring (reusing ItemsTab logic). - Build-process integration and design of a warning-counting mechanism. - Clear commit-level traceability and cross-team collaboration (co-authored adjustments).

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Lua

Technical Skills

Lua scriptingalgorithm optimizationgame developmentsoftware engineeringunit testinguser interface design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PathOfBuildingCommunity/PathOfBuilding

Apr 2026 May 2026
2 Months active

Languages Used

Lua

Technical Skills

Lua scriptingalgorithm optimizationgame developmentsoftware engineeringuser interface designunit testing