
During November 2024, [Name] contributed to the froglet-studio/Cosmic-Shore repository by building and refining ship preview systems for Rhino and Manta, focusing on asset management and scalable content organization. Using Unity Engine and Unity Prefab workflows, [Name] delivered new video previews and updated asset links for multiple ships, ensuring accurate and release-ready visualizations. The work included establishing a structured folder and prefab system to support future ship content, as well as correcting asset naming inconsistencies to maintain reliable references across tools. This approach improved asset integrity and streamlined the process for previewing and maintaining ship assets within the project.
Month: 2024-11 – Cosmic-Shore (froglet-studio). Focused on delivering accurate ship previews for Rhino and Manta, and setting up scalable asset organization for future content. Completed preview video work, refined asset pipelines, and fixed naming inconsistencies to ensure release-ready assets and reliable previews for Berserk, Blitz, Boost, Shockwave, and Manta ships.
Month: 2024-11 – Cosmic-Shore (froglet-studio). Focused on delivering accurate ship previews for Rhino and Manta, and setting up scalable asset organization for future content. Completed preview video work, refined asset pipelines, and fixed naming inconsistencies to ensure release-ready assets and reliable previews for Berserk, Blitz, Boost, Shockwave, and Manta ships.

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