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ChanYoung

PROFILE

Chanyoung

Park Chan Young contributed to the NbcampUnreal/1st-Team6-Final-Project repository, focusing on multiplayer gameplay systems, animation, and AI-driven features. Over three months, he engineered robust weapon mechanics, synchronized character and zombie animations, and implemented mid-save architecture to support seamless state persistence. Using Unreal Engine Blueprints and C++, he enhanced network reliability through improved replication and RPC logic, while refining user experience with responsive UI and audio integration. His work addressed complex issues such as merge conflicts, asset management, and collision handling, resulting in a more stable development pipeline and higher quality player experience. The depth of implementation supported rapid iteration.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

211Total
Bugs
72
Commits
211
Features
97
Lines of code
96,344
Activity Months3

Work History

July 2025

13 Commits • 3 Features

Jul 1, 2025

July 2025 (NbcampUnreal/1st-Team6-Final-Project) delivered core multiplayer gameplay improvements and stability enhancements, focused on network reliability, UX polish, and dev tooling to accelerate iteration. The work supports a more engaging player experience and a safer, faster development cycle for ongoing features and QA readiness.

June 2025

134 Commits • 65 Features

Jun 1, 2025

June 2025 performance snapshot for NbcampUnreal/1st-Team6-Final-Project. Focused on delivering responsive weapon systems, synchronized animations, and robust multiplayer/AI foundations while stabilizing assets and UI. The team reduced critical blockers, improved realism, and laid groundwork for future expansions in combat, AI behavior, and UX.

May 2025

64 Commits • 29 Features

May 1, 2025

May 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project. Key features delivered include AnimGraph ABP enhancements with AnimOffset1D implementation and 2D conversion; Sync Mark addition in Blender space to fix toe wobble; equipped weapon component integration with WeaponBase wiring and hands visibility; mid-save architecture enabling per-weapon AimOffset/BlendSpace and mid-progress saves; and server-side multicast for weapon damage/sound/effects with feedback via blood decals and death animation updates. Additional improvements cover per-weapon animation transitions, first-person hand animations, and content/blueprint organization tasks to support stable multiplayer iterations. Major bugs fixed include stamina drain during running, crouch/jump related issues, Turn In Place client execution, interaction InputAction handling, and code merge tangling fixes including M4A4 firing logic adjustments and related reverts. Overall impact centers on improved gameplay realism, network reliability, and developer velocity, delivering tangible business value through more stable builds, faster iteration cycles, and higher quality player experience. Technologies/skills demonstrated include Unreal Engine ABP/AnimGraph/AnimOffset, BlendSpace, Data Tables, mid-save architecture, equipped-weapon system, multiplayer server-client synchronization, and blueprint integration.

Activity

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Quality Metrics

Correctness81.4%
Maintainability80.8%
Architecture74.6%
Performance72.0%
AI Usage20.2%

Skills & Technologies

Programming Languages

BlueprintC++INIUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptXMLini

Technical Skills

3D ModelingAI Behavior TreesAI IntegrationAI ManagementAI ProgrammingActor ComponentsActor Lifecycle ManagementAnimationAnimation BlueprintAnimation BlueprintsAnimation ImplementationAnimation IntegrationAnimation ProgrammingAnimation SystemsAsset Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/1st-Team6-Final-Project

May 2025 Jul 2025
3 Months active

Languages Used

BlueprintC++INIUnreal Engine AssetUnrealScriptUnreal EngineUnreal Engine AssetsUnreal Engine Blueprints

Technical Skills

Actor ComponentsAnimationAnimation BlueprintAnimation BlueprintsAnimation ImplementationAnimation Programming

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