
Seungmin Lee developed core zombie AI and multiplayer systems for the NbcampUnreal/1st-Team6-Final-Project repository over three months, focusing on robust networked gameplay and responsive AI behaviors. Leveraging C++, Unreal Engine Blueprints, and Niagara visual effects, Seungmin implemented perception-driven AI, attack and death mechanics, and synchronized state management to support scalable multiplayer experiences. The work included asset and animation integration, audio feedback, and performance optimizations, addressing both feature development and bug resolution. By centralizing component initialization and refining network replication, Seungmin improved stability, resource management, and debugging efficiency, delivering a maintainable foundation for ongoing game development and cross-team collaboration.

July 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project. Delivered a core feature around Zombie AI activation/state management with networked synchronization, improving multiplayer stability and responsiveness. Implemented centralized component caching/initialization and streamlined state transitions to optimize AI performance in a networked environment. Major bugs fixed included ensuring robust lifecycle timer management to prevent fatal errors on zombie destruction by clearing all timers, ensuring clean resource release at end of play. Additionally, RPC logic improvements and debugging line updates were applied to enhance reliability and troubleshooting across multiplayer sessions.
July 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project. Delivered a core feature around Zombie AI activation/state management with networked synchronization, improving multiplayer stability and responsiveness. Implemented centralized component caching/initialization and streamlined state transitions to optimize AI performance in a networked environment. Major bugs fixed included ensuring robust lifecycle timer management to prevent fatal errors on zombie destruction by clearing all timers, ensuring clean resource release at end of play. Additionally, RPC logic improvements and debugging line updates were applied to enhance reliability and troubleshooting across multiplayer sessions.
June 2025 performance summary for NbcampUnreal/1st-Team6-Final-Project: Delivered a polished combat loop with a new attack animation system, integrated audio/visual feedback (zombie sounds, Niagara hit effects), and enabled zombie activity in multiplayer. Implemented robust attack/death handling and applied-damage fixes, stabilized physics and timers, and addressed spawn/noise issues to improve reliability. The work enhances player immersion, reduces in-game bugs, and provides a solid foundation for ongoing AI enhancements and cross-team collaboration.
June 2025 performance summary for NbcampUnreal/1st-Team6-Final-Project: Delivered a polished combat loop with a new attack animation system, integrated audio/visual feedback (zombie sounds, Niagara hit effects), and enabled zombie activity in multiplayer. Implemented robust attack/death handling and applied-damage fixes, stabilized physics and timers, and addressed spawn/noise issues to improve reliability. The work enhances player immersion, reduces in-game bugs, and provides a solid foundation for ongoing AI enhancements and cross-team collaboration.
May 2025 (NbcampUnreal/1st-Team6-Final-Project): Delivered a solid foundation for zombie gameplay, including AI, combat, networking, and asset expansion. The work enables a more engaging player experience, improved multiplayer stability, and a scalable framework for future features.
May 2025 (NbcampUnreal/1st-Team6-Final-Project): Delivered a solid foundation for zombie gameplay, including AI, combat, networking, and asset expansion. The work enables a more engaging player experience, improved multiplayer stability, and a scalable framework for future features.
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