
Over a three-month period, Pessoa contributed to the opentibiabr/canary repository by enhancing gameplay stability and reliability through targeted backend development and scripting. Working primarily in C++ and Lua, Pessoa delivered a bulk quick-loot feature that streamlined corpse looting with clear user feedback, and fixed a mount speed exploit to ensure consistent player behavior in protection zones. Pessoa also addressed navigation bugs, such as correcting teleportation coordinates at the Bounac entrance, and improved gameplay physics by refining bridge and ladder interactions. The work demonstrated careful attention to edge-case handling, data-driven logic, and maintainable code, resulting in smoother and more predictable gameplay.
Concise monthly summary for 2026-04 focused on delivering customer-visible features, fixing key exploits, and improving code reliability in opentibiabr/canary. This month prioritized gameplay flow improvements, stability, and clear user feedback to drive engagement and reduce exploit risk.
Concise monthly summary for 2026-04 focused on delivering customer-visible features, fixing key exploits, and improving code reliability in opentibiabr/canary. This month prioritized gameplay flow improvements, stability, and clear user feedback to drive engagement and reduce exploit risk.
March 2026 monthly summary for opentibiabr/canary focused on reliability improvements in core navigation. Delivered a targeted bug fix for teleportation coordinates at the Bounac entrance, ensuring players are transported to the correct positions and can navigate between specified points without disruption. The change reduces navigation errors in a high-traffic area and enhances overall gameplay flow. The fix was implemented via commit c480b61db4c5b72c74cfd102178f126949ceb97a (#3880) and validated through lightweight QA and regression checks.
March 2026 monthly summary for opentibiabr/canary focused on reliability improvements in core navigation. Delivered a targeted bug fix for teleportation coordinates at the Bounac entrance, ensuring players are transported to the correct positions and can navigate between specified points without disruption. The change reduces navigation errors in a high-traffic area and enhances overall gameplay flow. The fix was implemented via commit c480b61db4c5b72c74cfd102178f126949ceb97a (#3880) and validated through lightweight QA and regression checks.
Month: 2024-12 — Canary repo: opentibiabr/canary. This period focused on stability and gameplay correctness, delivering two high-impact fixes that directly enhance player experience and game balance. Key features delivered: corrected bridge landing logic after ladder interaction to prevent unintended movement over bridges; enabled Lava Lurker to heal when taking fire damage by adding a heals table for fire damage. These changes improve playability by eliminating edge-case movement and aligning monster healing behavior with fire damage. Major bugs fixed: bridge crossing bug caused by action order; Lava Lurker not healing on fire damage. Overall impact: increased game stability and reliability, improved player and monster behavior consistency, and smoother gameplay flow. Technologies/skills demonstrated: gameplay physics adjustments, data-driven damage/heal handling, code quality improvements, and clear PR traceability.
Month: 2024-12 — Canary repo: opentibiabr/canary. This period focused on stability and gameplay correctness, delivering two high-impact fixes that directly enhance player experience and game balance. Key features delivered: corrected bridge landing logic after ladder interaction to prevent unintended movement over bridges; enabled Lava Lurker to heal when taking fire damage by adding a heals table for fire damage. These changes improve playability by eliminating edge-case movement and aligning monster healing behavior with fire damage. Major bugs fixed: bridge crossing bug caused by action order; Lava Lurker not healing on fire damage. Overall impact: increased game stability and reliability, improved player and monster behavior consistency, and smoother gameplay flow. Technologies/skills demonstrated: gameplay physics adjustments, data-driven damage/heal handling, code quality improvements, and clear PR traceability.

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