EXCEEDS logo
Exceeds
Felipe Pessoa

PROFILE

Felipe Pessoa

Over a three-month period, Pessoa contributed to the opentibiabr/canary repository by enhancing gameplay stability and reliability through targeted backend development and scripting. Working primarily in C++ and Lua, Pessoa delivered a bulk quick-loot feature that streamlined corpse looting with clear user feedback, and fixed a mount speed exploit to ensure consistent player behavior in protection zones. Pessoa also addressed navigation bugs, such as correcting teleportation coordinates at the Bounac entrance, and improved gameplay physics by refining bridge and ladder interactions. The work demonstrated careful attention to edge-case handling, data-driven logic, and maintainable code, resulting in smoother and more predictable gameplay.

Overall Statistics

Feature vs Bugs

20%Features

Repository Contributions

5Total
Bugs
4
Commits
5
Features
1
Lines of code
260
Activity Months3

Work History

April 2026

2 Commits • 1 Features

Apr 1, 2026

Concise monthly summary for 2026-04 focused on delivering customer-visible features, fixing key exploits, and improving code reliability in opentibiabr/canary. This month prioritized gameplay flow improvements, stability, and clear user feedback to drive engagement and reduce exploit risk.

March 2026

1 Commits

Mar 1, 2026

March 2026 monthly summary for opentibiabr/canary focused on reliability improvements in core navigation. Delivered a targeted bug fix for teleportation coordinates at the Bounac entrance, ensuring players are transported to the correct positions and can navigate between specified points without disruption. The change reduces navigation errors in a high-traffic area and enhances overall gameplay flow. The fix was implemented via commit c480b61db4c5b72c74cfd102178f126949ceb97a (#3880) and validated through lightweight QA and regression checks.

December 2024

2 Commits

Dec 1, 2024

Month: 2024-12 — Canary repo: opentibiabr/canary. This period focused on stability and gameplay correctness, delivering two high-impact fixes that directly enhance player experience and game balance. Key features delivered: corrected bridge landing logic after ladder interaction to prevent unintended movement over bridges; enabled Lava Lurker to heal when taking fire damage by adding a heals table for fire damage. These changes improve playability by eliminating edge-case movement and aligning monster healing behavior with fire damage. Major bugs fixed: bridge crossing bug caused by action order; Lava Lurker not healing on fire damage. Overall impact: increased game stability and reliability, improved player and monster behavior consistency, and smoother gameplay flow. Technologies/skills demonstrated: gameplay physics adjustments, data-driven damage/heal handling, code quality improvements, and clear PR traceability.

Activity

Loading activity data...

Quality Metrics

Correctness88.0%
Maintainability88.0%
Architecture80.0%
Performance92.0%
AI Usage24.0%

Skills & Technologies

Programming Languages

C++Lua

Technical Skills

Backend DevelopmentC++C++ programmingGame DevelopmentLuaLua Scriptinggame developmentscriptingsoftware engineering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

opentibiabr/canary

Dec 2024 Apr 2026
3 Months active

Languages Used

LuaC++

Technical Skills

Backend DevelopmentGame DevelopmentLua ScriptingLuagame developmentscripting