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Pedro Cruz

PROFILE

Pedro Cruz

Over five months, Phac contributed to opentibiabr/canary by building and refining core backend systems for game mechanics, asset pipelines, and player experience. He developed features such as dynamic party XP balancing, expanded map editor asset loading, and performance optimizations for the Wheel of Destiny and NPC interactions. Using C++, Lua, and SQL, Phac applied modular refactoring, robust error handling, and versioned file I/O to improve system stability and maintainability. His work addressed gameplay fairness, asset compatibility, and runtime reliability, demonstrating depth in debugging, data structure management, and scalable architecture while delivering solutions that enhanced both developer and player workflows.

Overall Statistics

Feature vs Bugs

47%Features

Repository Contributions

21Total
Bugs
10
Commits
21
Features
9
Lines of code
3,698
Activity Months5

Work History

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for opentibiabr/canary: Delivered forward-compatibility enhancement for Map Editor Asset Loading by expanding OTBM version support from 2 to 5, enabling newer asset formats and smoother integration with the Canary map editor assets. This work reduces manual asset conversion, accelerates workflows, and positions the project for future asset-format upgrades. Major bugs fixed: none reported this month. Overall impact: improved asset pipeline, faster map asset iteration, and stronger alignment with product goals. Technologies/skills demonstrated: OTBM format handling, versioned asset loading, asset pipeline integration, commit-driven development, and cross-team collaboration.

January 2025

4 Commits • 1 Features

Jan 1, 2025

January 2025 (opentibiabr/canary) monthly summary focusing on stability, correctness, and performance improvements. Delivered notable system refinements and targeted bug fixes to improve runtime stability, inventory accuracy, and gameplay efficiency. Key features delivered: - Wheel of Destiny Performance Enhancements: Refactored and optimized the Wheel of Destiny system, improving promotion scroll handling and storage, centralizing gem grade and active gem management within PlayerWheel, and refining load/save workflows for better performance and maintainability. (Commit 3ac0bab131658df70151f2c4bfb87564cb213cf3) Major bugs fixed: - Monster Movement Stability Fix: Prevents crash when monsters walk on fields with combat type 255 by ensuring combat type is not 'none' before applying additional walk costs. (Commit 9ce540e607e12efa1bb883ca0149961f24abef46) - Fluid Container Fluid Handling Accuracy: Corrects loading of empty fluid containers to avoid assigning a default fluid and clamps fluid type correctly for empty containers, improving inventory representation. (Commit a4bc45594b42822f8a797bb7304e7a699cfbca2e) - Mount GetLastMount Crash Prevention (Debug Build): Adds existence check for the last-mount key and returns 0 if missing to prevent null pointer dereference in debug builds. (Commit d449359f5485966ca4bbbbf61d6b4ef09649f2c2) Overall impact and accomplishments: - Increased runtime stability on terrain with complex combat typing and movement, reducing crash scenarios. - Improved correctness and reliability of inventory, especially around empty fluid containers, enhancing player experience and trust in item handling. - Hardened debugging builds against crashes, enabling safer development and quicker iteration. - Delivered meaningful performance gains in the Wheel of Destiny subsystem, contributing to smoother gameplay and more scalable code. Technologies/skills demonstrated: - C++/systems programming, debugging, and refactoring at scale. - Performance optimization and clean architecture (centralized gem management, load/save workflow). - Robust error handling and defensive programming to prevent null dereferences. - Clear commit tracing and impact documentation for auditability and reviews.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 - Canary: Delivered Dynamic Shared Experience Balancing for the Party System, refactoring the shared XP calculation to use dynamic multipliers based on vocation and party size, and integrated stamina boosts into the shared XP flow to ensure balanced rewards in group play. Fixed an XP distribution bug (#3133) to improve fairness across party compositions. Overall impact: more balanced and predictable XP progression in group scenarios, enabling healthier long-term player engagement and easier tuning in future releases. Technologies/skills demonstrated: algorithmic XP balancing, modular refactoring, test-friendly design, and seamless integration of stamina-based multipliers into the XP calculation.

November 2024

11 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for opentibiabr/canary: Focused delivery on core gameplay systems, stability, and performance improvements. Highlights include feature refinements that improve balance and UX, plus a broad set of targeted bug fixes that enhance reliability, data integrity, and scalability. The work emphasizes value delivery to players through more predictable behavior, smoother experiences, and robust backend correctness.

October 2024

4 Commits • 3 Features

Oct 1, 2024

October 2024 monthly summary for opentibiabr/canary. Delivered three core features across NPC interactions, gem improvement workflow, and item augmentation. Implemented performance optimizations to reduce per-movement tick checks and prevent unnecessary lookups, increasing in-game responsiveness. Introduced the Fragment Workshop with Crushers and Amber Crushers, including NPC sales paths, and refactors to improve performance and gem handling, improvement, and durability. Enhanced amber item descriptions and augmentation handling to better reflect base stats and elemental attacks. These changes deliver measurable business value by improving player experience, stability, and monetization touchpoints.

Activity

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Quality Metrics

Correctness86.6%
Maintainability85.2%
Architecture82.8%
Performance87.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++LuaSQL

Technical Skills

Backend DevelopmentBug FixBug FixingC++C++ DevelopmentData StructuresDatabase ManagementFile I/OGame BalancingGame DevelopmentGame MechanicsItem SystemLuaLua ScriptingNPC AI

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

opentibiabr/canary

Oct 2024 Jun 2025
5 Months active

Languages Used

C++LuaSQL

Technical Skills

Backend DevelopmentC++Game DevelopmentGame MechanicsItem SystemLua