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Plus-Tseng

PROFILE

Plus-tseng

Plus Tseng contributed to the WilliamOpenshaw/2025_spring_g10a_decoding_dialogue repository by developing features focused on asset management and gameplay balance using Unity and C#. Over two months, Plus created a new Unity scene to establish UI and world elements, and enhanced asset referencing by updating Unity asset meta files with nameFileIdTable identifiers for cross-region consistency. Additionally, Plus modified the Health.cs script to apply a fixed heal amount, supporting predictable in-game balancing. The work demonstrated a methodical approach to asset metadata population and gameplay logic, resulting in improved asset reliability and maintainable code without introducing bug fixes during the period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
27,351
Activity Months2

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 (2025-05) highlights focused on asset management and gameplay balance within the WilliamOpenshaw/2025_spring_g10a_decoding_dialogue project. Delivered core asset metadata support and stabilized healing logic to support predictable in-game balance and asset referencing.

March 2025

2 Commits • 2 Features

Mar 1, 2025

Worked on 2 features and fixed 0 bugs across 1 repositories.

Activity

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Quality Metrics

Correctness93.4%
Maintainability93.4%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Asset Meta

Technical Skills

Asset ManagementGame DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

WilliamOpenshaw/2025_spring_g10a_decoding_dialogue

Mar 2025 May 2025
2 Months active

Languages Used

UnityUnity Asset MetaC#

Technical Skills

Asset ManagementGame DevelopmentUnity Engine