
Plus Tseng contributed to the WilliamOpenshaw/2025_spring_g10a_decoding_dialogue repository by developing features focused on asset management and gameplay balance using Unity and C#. Over two months, Plus created a new Unity scene to establish UI and world elements, and enhanced asset referencing by updating Unity asset meta files with nameFileIdTable identifiers for cross-region consistency. Additionally, Plus modified the Health.cs script to apply a fixed heal amount, supporting predictable in-game balancing. The work demonstrated a methodical approach to asset metadata population and gameplay logic, resulting in improved asset reliability and maintainable code without introducing bug fixes during the period.
May 2025 (2025-05) highlights focused on asset management and gameplay balance within the WilliamOpenshaw/2025_spring_g10a_decoding_dialogue project. Delivered core asset metadata support and stabilized healing logic to support predictable in-game balance and asset referencing.
May 2025 (2025-05) highlights focused on asset management and gameplay balance within the WilliamOpenshaw/2025_spring_g10a_decoding_dialogue project. Delivered core asset metadata support and stabilized healing logic to support predictable in-game balance and asset referencing.
Worked on 2 features and fixed 0 bugs across 1 repositories.
Worked on 2 features and fixed 0 bugs across 1 repositories.

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