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Andy

PROFILE

Andy

Worked on the HawkEngine_Warhammer40K repository to deliver foundational level design and UI improvements focused on player navigation and scalability. Developed robust colliders and structured level zones with integrated camera interactions, enhancing movement accuracy across scenes. Refined canvas positioning and base color rendering for both player and UI elements, improving visual consistency and fidelity. Addressed spawn logic by fixing boundary issues to ensure reliable player placement. Leveraged Unity and C# for scene management, collision detection, and UI development, while utilizing YAML for configuration. The work established a scalable hierarchy and reduced runtime defects, supporting future expansion of zones and gameplay features.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

11Total
Bugs
1
Commits
11
Features
4
Lines of code
469,879
Activity Months1

Work History

May 2025

11 Commits • 4 Features

May 1, 2025

May 2025 performance summary for MarcoDiModica/HawkEngine_Warhammer40K: Delivered core level design and UI stability improvements to enhance player navigation, visual fidelity, and future scalability. Key work included robust colliders and level zone setup with camera-enter interactions, canvas and visuals adjustments for consistent UI rendering, color/visual refinements for the player and UI elements, and a structured Hierarchy Level 1 to support scalable level design. Fixed boundary spawn issues to ensure reliable player spawns. These efforts reduce runtime defects, improve player experience, and establish a solid base for expanding zones and features.

Activity

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Quality Metrics

Correctness74.6%
Maintainability74.6%
Architecture69.2%
Performance69.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAMLyaml

Technical Skills

3D ModelingAsset IntegrationBuild ManagementCollision DetectionDebuggingGame DevelopmentGameObject ManipulationLevel DesignObject OrganizationPhysics EngineScene EditingScene ManagementTransform ManipulationUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MarcoDiModica/HawkEngine_Warhammer40K

May 2025 May 2025
1 Month active

Languages Used

C#YAMLyaml

Technical Skills

3D ModelingAsset IntegrationBuild ManagementCollision DetectionDebuggingGame Development