
Worked on the HawkEngine_Warhammer40K repository to deliver foundational level design and UI improvements focused on player navigation and scalability. Developed robust colliders and structured level zones with integrated camera interactions, enhancing movement accuracy across scenes. Refined canvas positioning and base color rendering for both player and UI elements, improving visual consistency and fidelity. Addressed spawn logic by fixing boundary issues to ensure reliable player placement. Leveraged Unity and C# for scene management, collision detection, and UI development, while utilizing YAML for configuration. The work established a scalable hierarchy and reduced runtime defects, supporting future expansion of zones and gameplay features.
May 2025 performance summary for MarcoDiModica/HawkEngine_Warhammer40K: Delivered core level design and UI stability improvements to enhance player navigation, visual fidelity, and future scalability. Key work included robust colliders and level zone setup with camera-enter interactions, canvas and visuals adjustments for consistent UI rendering, color/visual refinements for the player and UI elements, and a structured Hierarchy Level 1 to support scalable level design. Fixed boundary spawn issues to ensure reliable player spawns. These efforts reduce runtime defects, improve player experience, and establish a solid base for expanding zones and features.
May 2025 performance summary for MarcoDiModica/HawkEngine_Warhammer40K: Delivered core level design and UI stability improvements to enhance player navigation, visual fidelity, and future scalability. Key work included robust colliders and level zone setup with camera-enter interactions, canvas and visuals adjustments for consistent UI rendering, color/visual refinements for the player and UI elements, and a structured Hierarchy Level 1 to support scalable level design. Fixed boundary spawn issues to ensure reliable player spawns. These efforts reduce runtime defects, improve player experience, and establish a solid base for expanding zones and features.

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