
Contributed three targeted features to the Burned-Games/W40K-TLM repository, focusing on gameplay fidelity, UI usability, and audio clarity. Overhauled Level1 TeaScene background missions data and UI configuration using JSON and data-driven techniques, enabling more reliable mission presentation and easier content iteration. Fine-tuned camera bounds in Level3 TeaScene to address boundary issues and improve player control, enhancing the overall gameplay experience. Performed an audio balance pass to reduce SFX volume, resulting in a clearer mix and reduced sensory fatigue. Demonstrated skills in audio engineering, configuration management, and UI development within a Unity-based environment, emphasizing maintainability and user experience improvements.
May 2025 – Focused delivery of three high-impact features in Burned-Games/W40K-TLM that enhance gameplay fidelity, UI usability, and audio clarity. Key outcomes: Level1 TeaScene background missions data and UI configuration were overhauled to enable data-driven content iteration and more reliable mission presentation. Level3 TeaScene camera bounds were fine-tuned to remove boundary issues and improve player control. An audio balance pass reduced SFX volume levels to achieve a clearer overall mix and reduce sensory fatigue during longer play sessions. The changes emphasize stability, user experience, and maintainability across the repository. Business value is reflected in improved player retention and satisfaction through polished visuals, tighter controls, and clearer audio. Technologies demonstrated include data-driven UI/configuration, camera control tuning, and audio engineering across Unity-based scenes.
May 2025 – Focused delivery of three high-impact features in Burned-Games/W40K-TLM that enhance gameplay fidelity, UI usability, and audio clarity. Key outcomes: Level1 TeaScene background missions data and UI configuration were overhauled to enable data-driven content iteration and more reliable mission presentation. Level3 TeaScene camera bounds were fine-tuned to remove boundary issues and improve player control. An audio balance pass reduced SFX volume levels to achieve a clearer overall mix and reduce sensory fatigue during longer play sessions. The changes emphasize stability, user experience, and maintainability across the repository. Business value is reflected in improved player retention and satisfaction through polished visuals, tighter controls, and clearer audio. Technologies demonstrated include data-driven UI/configuration, camera control tuning, and audio engineering across Unity-based scenes.

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