
Developed core gameplay systems and robust feature scaffolding across Unity and Unreal Engine projects, including Project3_Team1 and SummerJam. Delivered foundational mechanics such as AI navigation, inventory management, and third-person character controllers, integrating C# scripting and Blueprint workflows to support dynamic environments and player interactions. Enhanced user experience through UI development, camera systems, and data persistence, while stabilizing gameplay with targeted bug fixes and physics tuning. Expanded content with modular asset integration, level design, and animation improvements, ensuring scalable architecture for future iterations. Conducted QA validation and iterative refactoring, leveraging Unity Editor and Unreal Engine tools to streamline development and maintain project reliability.
July 2025 – SummerJam performance summary: Delivered foundational scaffolding to accelerate feature work, completed substantial camera system work with sublevel integration and post-minigame switching, stabilized core UI, and tuned player movement for a reliable third-person experience. Expanded gameplay with cat content, walking NPCs, and minigame enhancements, and conducted QA validation on Matthew's Level to ensure changes meet validation criteria. Addressed stability through focused bug fixes (including UI revert/reapply workflow, jump-height adjustments reversions, and light-object collision handling) to improve reliability and gameplay consistency. This slate of work reduced iteration time, strengthened core systems, and set the stage for future feature velocity in August.
July 2025 – SummerJam performance summary: Delivered foundational scaffolding to accelerate feature work, completed substantial camera system work with sublevel integration and post-minigame switching, stabilized core UI, and tuned player movement for a reliable third-person experience. Expanded gameplay with cat content, walking NPCs, and minigame enhancements, and conducted QA validation on Matthew's Level to ensure changes meet validation criteria. Addressed stability through focused bug fixes (including UI revert/reapply workflow, jump-height adjustments reversions, and light-object collision handling) to improve reliability and gameplay consistency. This slate of work reduced iteration time, strengthened core systems, and set the stage for future feature velocity in August.
April 2025 performance highlight for corinnedaigle3/Project3_Team1 focused on stabilizing core gameplay, enabling scalable feature work, and delivering tangible business value. The month delivered a robust core mechanic foundation, improved data persistence, and enhanced player feedback loops, setting the project up for smoother future iterations and user retention.
April 2025 performance highlight for corinnedaigle3/Project3_Team1 focused on stabilizing core gameplay, enabling scalable feature work, and delivering tangible business value. The month delivered a robust core mechanic foundation, improved data persistence, and enhanced player feedback loops, setting the project up for smoother future iterations and user retention.
March 2025 performance summary for Corinne Daigle's two Unity projects (Project3_Team1 and AllHailSewerRat). Delivered a functional playable prototype, foundational AI/navigation, and key gameplay loops across both repositories. Enhanced visuals, input handling, and UI to support testing, onboarding, and progression planning. Implemented stabilization fixes to critical features to improve reliability and business value.
March 2025 performance summary for Corinne Daigle's two Unity projects (Project3_Team1 and AllHailSewerRat). Delivered a functional playable prototype, foundational AI/navigation, and key gameplay loops across both repositories. Enhanced visuals, input handling, and UI to support testing, onboarding, and progression planning. Implemented stabilization fixes to critical features to improve reliability and business value.

Overview of all repositories you've contributed to across your timeline