
Over a three-month period, contributed to Unity and Unreal Engine projects by delivering 34 features and resolving 7 bugs across repositories such as corinnedaigle3/Project3_Team1 and popoyo07/SummerJam. Work included overhauling 3D environments, refining camera systems, and implementing interaction mechanics using C# scripting and Shader Graph in Unity, as well as enhancing gameplay systems and UI in Unreal Engine with Blueprints and asset pipelines. Focused on asset integration, scene optimization, and visual polish, the developer improved player experience and workflow efficiency. Technical depth is demonstrated through navigation updates, rendering pipeline upgrades, and robust asset management across both engines and languages.
July 2025: Delivered a feature-rich upgrade to the SummerJam project with a strong emphasis on UX, assets, and gameplay polish. Key features delivered include Shop System Updates, Fishing UI/content/assets polish, Fishing System and assets updates, and DayCycle/Character updates, along with UI/widget and mini-game improvements. Major bugs fixed include background music playback issues and the camera fix in Matt's mini-game, plus a widget boolean handling fix. The work improved player engagement through a refreshed shop experience, richer fishing interactions, and stable audio, while enhancing core gameplay flow and UI consistency. Technologies demonstrated include Unreal Engine asset pipelines (UAsset), UI widgets, blueprint-driven gameplay tweaks, and asset updates across multiple subsystems, signaling strong cross-functional execution.
July 2025: Delivered a feature-rich upgrade to the SummerJam project with a strong emphasis on UX, assets, and gameplay polish. Key features delivered include Shop System Updates, Fishing UI/content/assets polish, Fishing System and assets updates, and DayCycle/Character updates, along with UI/widget and mini-game improvements. Major bugs fixed include background music playback issues and the camera fix in Matt's mini-game, plus a widget boolean handling fix. The work improved player engagement through a refreshed shop experience, richer fishing interactions, and stable audio, while enhancing core gameplay flow and UI consistency. Technologies demonstrated include Unreal Engine asset pipelines (UAsset), UI widgets, blueprint-driven gameplay tweaks, and asset updates across multiple subsystems, signaling strong cross-functional execution.
April 2025 performance summary for corinnedaigle3/Project3_Team1 focused on delivering a polished Elysium environment, stabilizing core level assets, and strengthening asset workflows. The month encompassed wide-scale Unity scene and level updates, core project refinements, and targeted fixes that improve player experience and maintainability.
April 2025 performance summary for corinnedaigle3/Project3_Team1 focused on delivering a polished Elysium environment, stabilizing core level assets, and strengthening asset workflows. The month encompassed wide-scale Unity scene and level updates, core project refinements, and targeted fixes that improve player experience and maintainability.
March 2025 delivered meaningful business value through visual and interaction improvements across two Unity repos, establishing a stronger foundation for upcoming features while tightening the asset pipeline and rendering stack. Key features and polish work were implemented with careful attention to performance and stability, supporting smoother player experiences and faster iteration cycles.
March 2025 delivered meaningful business value through visual and interaction improvements across two Unity repos, establishing a stronger foundation for upcoming features while tightening the asset pipeline and rendering stack. Key features and polish work were implemented with careful attention to performance and stability, supporting smoother player experiences and faster iteration cycles.

Overview of all repositories you've contributed to across your timeline