
Rudy Litton contributed to the Azure-Peak repository by developing two core features focused on gameplay realism and tooling efficiency. He enhanced the blood splatter system, introducing force and distance-based decal placement on walls and floors, which required careful initialization and rendering logic using DM and object-oriented programming. Additionally, Rudy refactored the dungeon tool mover, implementing a new processing method and reducing sleep intervals to improve mob movement responsiveness. His work leveraged skills in combat mechanics, decal management, and visual effects, resulting in more immersive player feedback and streamlined level design workflows. The depth of these changes improved both stability and iteration speed.

Month: 2025-12 — Azure-Peak focus on delivering tangible gameplay realism and tooling performance improvements, with stable integration and improved authoring workflow. Two major feature drivens and targeted fixes positioned for better player feedback and faster content iteration.
Month: 2025-12 — Azure-Peak focus on delivering tangible gameplay realism and tooling performance improvements, with stable integration and improved authoring workflow. Two major feature drivens and targeted fixes positioned for better player feedback and faster content iteration.
Overview of all repositories you've contributed to across your timeline