
Worked on the ArthurBrussee/brush repository to deliver high-resolution rendering support, enabling output up to 4096 pixels. Addressed WebGPU workgroup limitations by refactoring the rasterization dispatch and implementing 2D dispatch splitting when necessary, ensuring compliance with hardware constraints. Enhanced shader logic in WGSL to reconstruct linear IDs for accurate tile mapping, and updated the user interface in Rust to reflect the expanded resolution capabilities. Focused on code quality by removing unused imports, applying consistent formatting, and improving maintainability. The work demonstrated depth in graphics programming, Rust development, and UI integration, supporting both performance improvements and future extensibility.
March 2026 monthly summary for ArthurBrussee/brush: Delivered high-resolution rendering support up to 4096 and refactored the rasterization dispatch to stay within WebGPU workgroup limits. Implemented 2D dispatch splitting when needed, reconstructed linear IDs in shaders, and updated the UI to reflect the new maximum resolution. Also performed targeted code quality improvements (formatting and cleanup) to support stability and future enhancements.
March 2026 monthly summary for ArthurBrussee/brush: Delivered high-resolution rendering support up to 4096 and refactored the rasterization dispatch to stay within WebGPU workgroup limits. Implemented 2D dispatch splitting when needed, reconstructed linear IDs in shaders, and updated the UI to reflect the new maximum resolution. Also performed targeted code quality improvements (formatting and cleanup) to support stability and future enhancements.

Overview of all repositories you've contributed to across your timeline