
Alberto Pulido developed core gameplay and environment features for the xIFrostyIx/WildRumble repository, focusing on expanding the game world and supporting rapid prototyping. He integrated multiple animal models and FBX-based animations using Unity and C#, establishing workflows for asset import, scene management, and animation controllers. Alberto created new environments, including LevelThree and a zoo area, configuring mesh colliders and renderers to support gameplay flow and testing. He implemented interactive lion NPCs with AI behaviors and physics, and added zoo keeper animation assets to enhance world realism. The work demonstrated depth in 3D modeling, animation integration, and AI programming within Unity.

December 2024 monthly summary for xIFrostyIx/WildRumble focused on expanding the game world with immersive NPCs and supporting animation/assets pipelines. Delivered a new zoo environment, interactive predator NPCs, and keeper animation assets, aligning with business goals of increased player engagement and world realism.
December 2024 monthly summary for xIFrostyIx/WildRumble focused on expanding the game world with immersive NPCs and supporting animation/assets pipelines. Delivered a new zoo environment, interactive predator NPCs, and keeper animation assets, aligning with business goals of increased player engagement and world realism.
November 2024 monthly summary for xIFrostyIx/WildRumble focusing on delivering core gameplay content and environment groundwork to accelerate prototyping, QA, and future content. Key work includes animal models integration, new animations, and LevelThree environment setup. These efforts extend the game world and enable richer testing scenarios while establishing repeatable workflows for asset import and scene management.
November 2024 monthly summary for xIFrostyIx/WildRumble focusing on delivering core gameplay content and environment groundwork to accelerate prototyping, QA, and future content. Key work includes animal models integration, new animations, and LevelThree environment setup. These efforts extend the game world and enable richer testing scenarios while establishing repeatable workflows for asset import and scene management.
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