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Trinity Jarrell

PROFILE

Trinity Jarrell

Tanner Jarrell contributed to the WildRumble repository by developing and integrating a range of 3D assets, UI features, and animation systems over a two-month period. He implemented water shaders and ground lighting using Unity and ShaderLab, enhancing visual fidelity and realism. Tanner engineered persistent save functionality and refined cutscene timelines, improving both storytelling and user progression. His work included scripting animal behaviors in C# and managing asset pipelines for efficient in-game iteration. By addressing parameter handling and save-related bugs, Tanner improved game stability and reduced QA cycle time, demonstrating depth in 3D graphics, animation integration, and Unity engine workflows.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

51Total
Bugs
2
Commits
51
Features
23
Lines of code
532,838
Activity Months2

Work History

December 2024

25 Commits • 14 Features

Dec 1, 2024

December 2024 performance summary for xIFrostyIx/WildRumble: Delivered major rendering, cutscene, and UI improvements, plus persistent save support and branding updates. This month included water shader refinements, ground lighting with materials, a complete Cutscene End Timeline (CS4) with animations, a new Save System, and several UI/UX enhancements. Also implemented CS1 truck animation, CS4 lighting tweaks, and a branding logo swap. A bug fix restored background animations to their original state. These changes improve visuals, storytelling fidelity, brand consistency, and user progression across the game.

November 2024

26 Commits • 9 Features

Nov 1, 2024

Concise monthly summary for 2024-11 for repo xIFrostyIx/WildRumble. Delivered significant UI polish, expanded animal visuals, enclosure assets, and storytelling elements. Achieved stability improvements around parameter handling and saves. Enabled faster in-game iteration via packaging and export-ready assets. Focus on business value and tangible technical achievements that improve player experience and reduce QA cycle time.

Activity

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Quality Metrics

Correctness85.4%
Maintainability84.0%
Architecture80.0%
Performance78.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXShaderLabUnityUnity AssetUnity Asset FilesUnity C#Unity SceneYAML

Technical Skills

3D Animation3D Asset Integration3D Graphics3D Modeling3D TexturingAIAI BehaviorAI ProgrammingAnimationAnimation EngineeringAnimation IntegrationAsset IntegrationAsset ManagementCharacter ImplementationCutscene Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

xIFrostyIx/WildRumble

Nov 2024 Dec 2024
2 Months active

Languages Used

C#FBXUnityUnity AssetUnity Asset FilesYAMLShaderLabUnity C#

Technical Skills

3D Animation3D Asset Integration3D Modeling3D TexturingAIAI Behavior

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