EXCEEDS logo
Exceeds
Jun-Hong Cheng

PROFILE

Jun-hong Cheng

Worked on enhancing the Vulkan backend stability for the shadPS4 repository, focusing on refining the device sorting logic to improve physical device selection for rendering. Addressed a critical bug by ensuring strict weak ordering and updating selection criteria based on API version support and device type, which reduced the likelihood of suboptimal device choices. Utilized C++ and the Vulkan API to implement and debug these changes, resulting in more reliable and performant rendering across supported environments. This work contributed to improved frame time consistency and overall stability, supporting both release and QA readiness for the project’s graphics programming components.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
17
Activity Months1

Work History

April 2026

1 Commits

Apr 1, 2026

Month: 2026-04 — Focused work on Vulkan backend stability in shadPS4. Delivered a critical bug fix to Vulkan device sorting logic, improving physical device selection, reliability, and rendering performance. This work underpins more consistent frame times and stability across environments, aligning with release readiness and QA readiness.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ developmentVulkan APIgraphics programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

shadps4-emu/shadPS4

Apr 2026 Apr 2026
1 Month active

Languages Used

C++

Technical Skills

C++ developmentVulkan APIgraphics programming