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Raphaël Daubelcour

PROFILE

Raphaël Daubelcour

Contributed to the godotengine/godot repository by developing editor features and improving code quality using C++. Delivered the Editor Inspector Property Copy-Paste functionality, enabling users to duplicate property values efficiently across groups and sections, which streamlined scene configuration workflows. Enhanced error handling during script import by verifying subtypes, reducing import-time failures and improving error messaging. Focused on code refactoring by removing unused property collection functions in the Editor Inspector, which reduced technical debt and improved maintainability. Demonstrated skills in UI/UX design, error handling, and software maintenance, with a technical approach centered on targeted improvements and collaborative feature delivery within the codebase.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
390
Activity Months3

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

April 2026 monthly work summary for godotengine/godot: Delivered focused code cleanup in the Editor Inspector by removing unused property collection functions, reducing technical debt and improving maintainability. This change narrows the inspector surface area, supports faster feature iteration, and contributes to more stable releases.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — Focused on enhancing editor usability and property workflows in godotengine/godot. Key feature delivered: Editor Inspector Property Copy-Paste, enabling users to duplicate property values across groups and sections, improving efficiency for scene configuration and iteration of properties.

May 2025

1 Commits

May 1, 2025

Concise monthly summary for 2025-05 focusing on key accomplishments, major bugs fixed, impact, and skills demonstrated. This month delivered a targeted improvement to import error handling by verifying that imported scripts are a subtype of EditorScenePostImport, implemented via commit 9511e1137ddc9f3d9ba439658c93e2071bb26fbc. No additional features were deployed beyond this stability enhancement; the change reduces import-time failures, improves error messaging, and strengthens the editor import pipeline.

Activity

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Quality Metrics

Correctness100.0%
Maintainability93.4%
Architecture93.4%
Performance93.4%
AI Usage26.6%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++Error HandlingGame DevelopmentUI/UX designcode refactoringeditor developmentsoftware maintenance

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

May 2025 Apr 2026
3 Months active

Languages Used

C++

Technical Skills

C++Error HandlingGame DevelopmentUI/UX designeditor developmentcode refactoring