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raidinQ

PROFILE

Raidinq

Contributed to the Screwloose-Games/solar-punk-jam repository by building and expanding a 3D asset pipeline for game development, focusing on prototyping, scaling, and integrating core gameplay assets. Used Blender and the GLTF format to create, optimize, and manage assets such as buildings, rain barrels, planters, and player housing, ensuring consistent in-game scale and fidelity. Improved collision detection and navmesh reliability for enhanced traversal and gameplay realism. Enhanced visual variety through texture art and asset variants, while maintaining a rapid iteration workflow with Git. Addressed asset sizing bugs and streamlined scene setup using GDScript and Godot Engine for efficient asset delivery.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

32Total
Bugs
2
Commits
32
Features
11
Lines of code
40,797
Activity Months2

Work History

May 2025

23 Commits • 9 Features

May 1, 2025

May 2025 monthly summary for Screwloose-Games/solar-punk-jam: Implemented core building and asset expansion, improved collisions and navmesh reliability, and expanded texture handling for player housing. This work enhances world realism, traversal reliability, and visual variety while maintaining a robust asset workflow.

April 2025

9 Commits • 2 Features

Apr 1, 2025

Month: 2025-04 — Solar Punk Jam asset pipeline and in-game asset delivery focused on prototyping, testing, and scaling fidelity for core gameplay assets. Completed initial asset prototype expansion, added rain barrel and planter assets, and resolved a critical size discrepancy to align with engine measurements. All work utilized a Blender-to-GLTF pipeline and Git-based iteration to support rapid iteration and integration into scenes.

Activity

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Quality Metrics

Correctness90.6%
Maintainability91.2%
Architecture90.0%
Performance88.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryGDScriptGLSLGLTFJSONPNGglTF

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAsset CreationAsset IntegrationAsset ManagementAsset OptimizationAsset ScalingBlenderCollision DetectionFile Format ConversionGame Asset IntegrationGame DevelopmentGodot EngineScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Screwloose-Games/solar-punk-jam

Apr 2025 May 2025
2 Months active

Languages Used

BinaryGDScriptGLTFJSONPNGglTFGLSL

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationAsset ManagementAsset OptimizationBlender