
Raphael Lee developed two core features for the WilliamOpenshaw/2025_spring_g10a_decoding_dialogue repository, focusing on interactive storytelling in Unity. He built the Raphael World Map Scene, integrating UI elements, location markers, and interactive components, and enhanced readability through color scheme adjustments. Additionally, he implemented the Raphael User Choice UI, introducing a decision-making interface that captures user interactions and associated metadata for analytics. His work leveraged Unity Engine, Unity Editor, and YAML for scene and metadata management. Over the month, Raphael’s contributions enabled rapid UX testing and data-driven iteration, laying groundwork for improved user engagement and prototype validation without addressing bug fixes.
March 2025: Delivered two key features for the Raphael prototype in WilliamOpenshaw/2025_spring_g10a_decoding_dialogue. Implemented Raphael World Map Scene in Unity with UI, locations, and interactive components; applied color scheme adjustments to improve readability. Added Raphael User Choice UI, introducing a decision-making interface and associated metadata to capture user interactions for analytics. No major bugs fixed this period. These deliverables advance interactive storytelling capabilities, enabling rapid UX testing and data-driven iteration, with implications for user engagement and prototype validation. Technologies demonstrated include Unity scene development, UI/UX design in Unity, scene metadata management, and Git-based version control.
March 2025: Delivered two key features for the Raphael prototype in WilliamOpenshaw/2025_spring_g10a_decoding_dialogue. Implemented Raphael World Map Scene in Unity with UI, locations, and interactive components; applied color scheme adjustments to improve readability. Added Raphael User Choice UI, introducing a decision-making interface and associated metadata to capture user interactions for analytics. No major bugs fixed this period. These deliverables advance interactive storytelling capabilities, enabling rapid UX testing and data-driven iteration, with implications for user engagement and prototype validation. Technologies demonstrated include Unity scene development, UI/UX design in Unity, scene metadata management, and Git-based version control.

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