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Ryan Closs

PROFILE

Ryan Closs

Worked on the gamkedo-la/Forgotten-Road repository, delivering four features over two months focused on game development and front-end systems. Built and refactored the building interaction and collision system, consolidating building data and introducing utilities for cross-building drawing and collision detection. Enhanced player mechanics by implementing stamina-based sprinting and contextual collision messages, improving gameplay feedback and user experience. Improved the Entity system with new logic for damage, resurrection, and loot, using object-oriented programming principles in JavaScript. Refactored code to reduce duplication and aligned world-building data with maps, supporting scalable asset management and more maintainable, iterative development for future features.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
4
Lines of code
1,901
Activity Months2

Work History

April 2025

4 Commits • 3 Features

Apr 1, 2025

April 2025 performance summary for gamkedo-la/Forgotten-Road. Key features delivered: World/Building System Improvements—refactored and renamed building types for clarity, fixed building drawing and collision detection in main.js to reduce duplication, and aligned world-building data with maps. Commits: 0a5682322ebb333d33d1c53a40c4b451e28566b8; 3f850abcc005f7a6f2338d8ce91025b91623331f. Sprinting Mechanic and Stamina-Based Movement—added sprinting with stamina-based speed, bound 'h' to toggle sprint, and dynamically adjust movement speed based on stamina. Commit: b637a6d75f1914567dc40ad83a1a50bea0be7347. Entity System Enhancements (Damage, Resurrection, Loot, Movement)—improved Entity class with getters/setters, enhanced takeDamage logic (Skeletons), resurrection mechanic, and updated death/loot behavior with map-context collision handling. Commit: 5c6a27152433d1ee15f7bfa24e684cd58ad719b7.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary: Focused delivery on the Building Interaction and Collision System for Forgotten Road. Refactored drawing and collision logic for buildings, consolidated building data, and added cross-building drawing and collision utilities. Enabled player interaction and contextual messages on collision. This groundwork supports scalable asset management and improved gameplay feedback, reducing future maintenance and enabling faster feature iteration.

Activity

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Quality Metrics

Correctness84.0%
Maintainability86.0%
Architecture80.0%
Performance82.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaScript

Technical Skills

Front-end DevelopmentGame DevelopmentInput HandlingJavaScriptJavaScript DevelopmentObject-Oriented ProgrammingPlayer MechanicsRefactoring

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gamkedo-la/Forgotten-Road

Mar 2025 Apr 2025
2 Months active

Languages Used

JavaScript

Technical Skills

Game DevelopmentJavaScriptRefactoringFront-end DevelopmentInput HandlingJavaScript Development