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Ricard Rovira Cubeles

PROFILE

Ricard Rovira Cubeles

During March 2026, this developer focused on stabilizing core UI input for the godotengine/godot repository, addressing issues related to double-precision arithmetic in the ScrollBar component. Using C++ and leveraging expertise in UI and game development, they delivered a targeted bug fix that resolved compilation and functional problems when handling double-precision values. Their work improved the reliability of scrolling interactions, particularly in high-precision scenarios, and enhanced the user experience for developers requiring accurate input handling. By aligning ScrollBar logic with double-precision calculations, they strengthened code quality and build compatibility, laying the groundwork for broader precision support in UI components.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
8
Activity Months1

Work History

March 2026

1 Commits

Mar 1, 2026

March 2026 performance highlights for godotengine/godot focused on stabilizing core UI input under double-precision arithmetic. Delivered a critical bug fix for ScrollBar input and calculation path to ensure correct behavior when using precision=double. This fix reduces edge-case scroll anomalies, improves reliability, and enhances user experience for developers relying on high-precision scrolling. The work reinforces build compatibility and sets groundwork for broader precision support in UI components.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ programmingUI developmentgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Mar 2026 Mar 2026
1 Month active

Languages Used

C++

Technical Skills

C++ programmingUI developmentgame development