
Worked on enhancing the Animation Editor user experience in the godotengine/godot repository, focusing on resolving user-facing bugs that impacted animation workflow. Addressed issues such as the visibility of the 'Send Key(s) to RESET' option on first right-click by refactoring context menu logic, stabilized keyframe visuals to prevent shifting during selection, and improved timeline cursor behavior to follow mouse movement during marker selection. Utilized C++ and UI/UX design principles to deliver these targeted improvements, resulting in smoother animation authoring and reduced friction for users. The work demonstrated attention to detail and a practical approach to game development tooling.
March 2026: Delivered targeted Animation Editor UX enhancements in godotengine/godot. Implemented three user-facing bug fixes that improve keyframe interaction, visual stability, and timeline navigation, leading to smoother animation authoring and reduced user friction. These changes reinforce the editor's reliability and accelerate animation workflows, aligning with product goals of faster iteration and higher quality visuals.
March 2026: Delivered targeted Animation Editor UX enhancements in godotengine/godot. Implemented three user-facing bug fixes that improve keyframe interaction, visual stability, and timeline navigation, leading to smoother animation authoring and reduced user friction. These changes reinforce the editor's reliability and accelerate animation workflows, aligning with product goals of faster iteration and higher quality visuals.

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