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Rasmus Munk Larsen

PROFILE

Rasmus Munk Larsen

Over a three-month period, contributed to core math and compiler infrastructure in the google/filament and google/xls repositories. Focused on optimizing quaternion operations in C++ for 3D graphics, improving both performance and accuracy in transformation routines by leveraging mathematical identities and refining helper utilities. In compiler development, enhanced XLS by reducing JIT memory allocations, introducing cross-compilation support via an aot_target flag, and streamlining Bazel build workflows. Further improved runtime efficiency by inlining key math utilities and utilizing compiler intrinsics for low-level operations. Demonstrated expertise in C++, build systems, and performance optimization, delivering maintainable solutions for complex computational workloads.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

7Total
Bugs
1
Commits
7
Features
4
Lines of code
162
Activity Months3

Work History

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for google/xls. The primary focus this month was performance optimization of core math utilities, delivering inline implementations to reduce overhead and improve runtime efficiency in arithmetic-heavy XLS workloads.

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly performance summary for google/xls highlighting business value and technical achievements. Key features delivered: JIT Compiler Performance Optimization and AOT Target Flag with Cross-Compilation. Major bugs fixed: eliminated unnecessary allocations in XLS JIT. Overall impact: improved runtime performance, reduced memory pressure, and streamlined cross-platform build process, enabling faster releases and broader platform support. Technologies/skills demonstrated: JIT/AOT optimization, move semantics, efficient data structures, interpreter result handling, Bazel build improvements, and cross-compilation workflows.

April 2025

4 Commits • 1 Features

Apr 1, 2025

April 2025: Key strides in quaternion math for the google/filament repo. Delivered a feature: optimized quaternion pow and slerp calculations using mathematical identities, improving performance and accuracy for 3D transformations. Also fixed quaternion helper issues (typos and pow implementation) to ensure correct quaternion construction and reliable sine/cosine based on norm and angle. Impact: faster, more stable 3D rendering paths with reduced risk of artifacts; improved code quality and maintainability in core math utilities. Technologies: C++ quaternion algebra, numeric optimization, identity-based computation, code hygiene.

Activity

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Quality Metrics

Correctness97.2%
Maintainability88.6%
Architecture91.4%
Performance94.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Starlark

Technical Skills

3D graphics programmingBuild SystemsC++C++ developmentCompiler DevelopmentCompiler IntrinsicsCompiler OptimizationCross-CompilationJIT CompilationLow-level ProgrammingPerformance Optimizationgame developmentmathematics

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

google/filament

Apr 2025 Apr 2025
1 Month active

Languages Used

C++

Technical Skills

3D graphics programmingC++C++ developmentgame developmentmathematics

google/xls

Jun 2025 Jul 2025
2 Months active

Languages Used

C++Starlark

Technical Skills

Build SystemsCompiler DevelopmentCompiler OptimizationCross-CompilationJIT CompilationLow-level Programming