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Ronan-Ordonez

PROFILE

Ronan-ordonez

Ronan Ordonez developed core gameplay systems and UI features for the Liamschoolprogramming/Game-Tech-2 repository, focusing on scalable mechanics such as turret combat, inventory management, and dynamic crafting. He engineered these systems using Unreal Engine Blueprints and C++, integrating asset management and visual scripting to streamline player interactions and progression. Ronan addressed both feature delivery and stability, implementing bug fixes for UI, tutorial flow, and inventory logic, while enhancing audio and level configuration. His work demonstrated depth through iterative system design, robust debugging, and asset optimization, resulting in smoother onboarding, richer gameplay loops, and a maintainable codebase ready for future expansion.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

80Total
Bugs
18
Commits
80
Features
31
Lines of code
65
Activity Months5

Work History

December 2025

10 Commits • 5 Features

Dec 1, 2025

December 2025 monthly summary for Liamschoolprogramming/Game-Tech-2: Delivered several gameplay and UI enhancements, fixed critical data issues, and strengthened audio and configuration capabilities. Key features include a Crafting Bar in the Machine Menu, Teleporter UX improvements, enhanced audio with persistent settings, a cheat code feature, and a level design/configuration update. Major bugs fixed: final objective reference alignment in recipes, pinned objectives UI with recipe balancing, and teleporter naming/integration issues. Overall impact: smoother crafting and UI workflows, clearer teleporter status, richer audio experience, and faster iteration through config-only level updates. Technologies/skills demonstrated: UI/UX development, audio integration, state persistence, data structure fixes, and robust commit traceability across features and fixes.

November 2025

36 Commits • 13 Features

Nov 1, 2025

November 2025 performance summary for Liamschoolprogramming/Game-Tech-2: Delivered core gameplay enhancements, stability improvements, and onboarding refinements that strengthen user engagement and pave the way for future features. Key features include Turret System Improvements with destruction setup and trace removal, Vertical Aiming, Guts Effects, and significant Tutorial System Enhancements including a Gold Version. Major bug fixes addressed Explosion Refinement, Tutorial flow, Objective Widget display, Restoration ABP animation logic, and turret UI. Asset and UI polish included BP asset updates for character and dialogue managers, improved image rendering, and hotbar/inventory UX fixes. Overall impact: improved combat fidelity, clearer progression for new players, and reduced incident reports, enabling faster iteration and improved business value.

October 2025

10 Commits • 5 Features

Oct 1, 2025

October 2025 performance summary for Liamschoolprogramming/Game-Tech-2. This period delivered a set of foundational gameplay features, stability improvements, and interactive systems that enable richer content in future sprints. Key deliverables include: Teleporter enhancements and integration with placement search, twin association groundwork, and updated inventory/objective handling; asset updates and related data-table additions. Commits: 88a8a47b7f57a20096953df741fe67ec06768ede, 62c406f17645be74096c273687f365929e952da1, 2e2ec41c9e71d5cdb13522b77716632bc2e7d73d. Turret Skill Check mechanic added with timed input, charging visuals, success/failure feedback, and adjusted cooldowns post-miss; engine core activation adjustments included. Commit: 88726a8e4d58aa2e268b81010366456373daa977. New turret variations and effects were introduced, including flamethrower with fire visuals and initial work on chain shot with lightning effects; plan for bounce and bubble turrets advanced. Commits: 4ccf4e0254417f90e0c2e1d61c86df93af9df554, 8b4e8f91c6a0d38fe9eac6681b44791f2d698679. Dynamic crafting unlocks and recipe management enable/disable within game instances and integrate unlocks with objectives and crafting flow. Commits: 16315a40e2a78fb5b8a69500214ffc4be955f9be, abedcaf7468c41306479bbf809ee01a3b33bf26a. Dialogue system and tutorial framework introduced with player interactivity, cutscenes, and objectives; supporting assets added. Commit: 2111f72aa4fbd9884815b65ecd121a38f1baa8db. Crafting machine stability and progress tracking fixes resolved issues with execution, looping, and ensured progress bar and timer accurately reflect inventory and operational status. Commit: 473d8326150496a1910a5b5699379be8e9ed6e2d.

September 2025

20 Commits • 7 Features

Sep 1, 2025

September 2025 — Liamschoolprogramming/Game-Tech-2: Delivered a robust suite of gameplay systems and UI improvements that enhance resource management, base defense, and player progression, while improving code quality and asset efficiency. This month focused on delivering core features that unlock scalable gameplay loops and provide tangible business value through richer player engagement and smoother onboarding for new content. Key features delivered: - Inventory and Item Drop System: Adds inventory management for the player and a blueprint for resource drops to enable storing collected resources. - Turret System and Power Management: Overhauled turret system with enhanced aiming, UI, and power dependencies to engine cores, including range-based activity and core energy distribution; includes pickup/placement for turrets and robot stations; integrates power grid features. - Hazard System with Pressure Gauge: Introduces hazard mechanics with a pressure gauge, hazard blueprints, and level-triggered hazard activation affecting enemy behavior. - Objectives UI & Management: Implements UI for managing objectives, including base objective list, pins, and per-objective widgets; supports depositing resources and pinning/unpinning items. - Refinery & Crafting UI: Base refinery widget interactions to add resources and receive crafted items; includes crafting UI integration for machine interactions. - Repair System: Implements repair functionality for machines and engine cores, including initiation with a key, movement restrictions during repair, and proper interact prompt management; includes initial placeholder for repair functionality. - Object Interaction & Pickup Bug Fix: Fixes object interaction so players can interact with various interactable tags without relying solely on the E key and resolves issues recognizing multiple gameplay tags. - Code Refactor & Asset Cleanup: Internal refactor focusing on code cleanup and Unreal Engine asset optimization, including stacked pins cleanup.

August 2025

4 Commits • 1 Features

Aug 1, 2025

August 2025 Monthly Summary: Delivered end-to-end Turret System Development and Combat Enhancements for Liamschoolprogramming/Game-Tech-2, adding player-controlled turret rotation/firing, manual override, targeting, and health/cores interactions. Integrated new assets (NewBlueprint.uasset) and implemented enemy-turret damage logic. No major bugs fixed within this month; the focus was on feature delivery, system stability, and groundwork for future content. Impact includes stronger defensive/offensive capabilities, deeper gameplay, and a scalable foundation for additional turret variants, driving engagement and retention. Technologies demonstrated include Unreal Engine blueprint integration, asset management, and disciplined version control.

Activity

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Quality Metrics

Correctness81.4%
Maintainability80.6%
Architecture79.2%
Performance77.8%
AI Usage20.6%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++INIUassetUnreal EngineUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScript

Technical Skills

3D modelingAI programmingAsset CreationAsset IntegrationAsset ManagementBlueprint ScriptingBlueprint scriptingBlueprintsBug FixingC++Core SystemsDebuggingGame DevelopmentInteraction SystemInventory System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liamschoolprogramming/Game-Tech-2

Aug 2025 Dec 2025
5 Months active

Languages Used

Unreal Engine BlueprintsUnrealScriptBlueprintBlueprintsC++INIUassetUnreal Engine

Technical Skills

Blueprint ScriptingBlueprintsC++Game DevelopmentUnreal EngineAsset Integration

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