
Worked on the legends-of-kaotika/kaotika-battle-server, delivering three features focused on enhancing combat mechanics and development workflows. Refined the insanity attribute by introducing min and max constants and adjusting related bounds, which improved game balance and combat system flexibility. Improved the accuracy of fumble percentage calculations, ensuring that tests aligned with updated mechanics for more reliable gameplay outcomes. Established a continuous integration and deployment pipeline using Docker, TypeScript, and GitHub Actions, embedding automated testing and code quality checks into the workflow. This work strengthened deployment efficiency and reliability while supporting ongoing development and maintenance of real-time game features and infrastructure.
February 2026 (2026-02) – Delivered critical combat system refinements and established CI/CD infrastructure for the legends-of-kaotika/kaotika-battle-server. The work improved game balance, reliability, and deployment efficiency while embedding quality practices into the development workflow.
February 2026 (2026-02) – Delivered critical combat system refinements and established CI/CD infrastructure for the legends-of-kaotika/kaotika-battle-server. The work improved game balance, reliability, and deployment efficiency while embedding quality practices into the development workflow.

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