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RosaliaCampusano

PROFILE

Rosaliacampusano

Worked on the legends-of-kaotika/kaotika-battle-server, delivering three features focused on enhancing combat mechanics and development workflows. Refined the insanity attribute by introducing min and max constants and adjusting related bounds, which improved game balance and combat system flexibility. Improved the accuracy of fumble percentage calculations, ensuring that tests aligned with updated mechanics for more reliable gameplay outcomes. Established a continuous integration and deployment pipeline using Docker, TypeScript, and GitHub Actions, embedding automated testing and code quality checks into the workflow. This work strengthened deployment efficiency and reliability while supporting ongoing development and maintenance of real-time game features and infrastructure.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
3
Lines of code
16,243
Activity Months1

Work History

February 2026

5 Commits • 3 Features

Feb 1, 2026

February 2026 (2026-02) – Delivered critical combat system refinements and established CI/CD infrastructure for the legends-of-kaotika/kaotika-battle-server. The work improved game balance, reliability, and deployment efficiency while embedding quality practices into the development workflow.

Activity

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Quality Metrics

Correctness96.0%
Maintainability84.0%
Architecture88.0%
Performance88.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DockerfileJSONTypeScriptYAML

Technical Skills

Continuous DeploymentContinuous IntegrationDevOpsNode.jsTypeScriptcombat mechanicsgame developmentreal-time communicationrefactoringtesting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

legends-of-kaotika/kaotika-battle-server

Feb 2026 Feb 2026
1 Month active

Languages Used

DockerfileJSONTypeScriptYAML

Technical Skills

Continuous DeploymentContinuous IntegrationDevOpsNode.jsTypeScriptcombat mechanics