EXCEEDS logo
Exceeds
Rudi Herouard

PROFILE

Rudi Herouard

Rudi Herouard contributed to the ppy/osu and ppy/osu-framework repositories by delivering targeted improvements to gameplay accuracy, user interface reliability, and accessibility. He enhanced replay seeking to respect user playback rates and corrected beatmap audio offset handling, ensuring consistent behavior across difficulties. In the osu-framework, he expanded the public API to support external integrations. Rudi also improved the song selection carousel by implementing keyboard navigation with Home and End keys, addressing accessibility and navigation issues. Working primarily in C# with a focus on UI/UX design and event handling, his work demonstrated careful attention to correctness and maintainability in game development.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

7Total
Bugs
3
Commits
7
Features
3
Lines of code
87
Activity Months3

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 (2026-03) monthly summary for ppy/osu. Focused on feature delivery and robustness improvements in the song selection carousel. Major achievement: implemented keyboard navigation with Home and End keys to select first/last items, improving accessibility and navigation. Bug fixed: navigation behavior now selects extremes (first/last) instead of scrolling when Home/End are pressed, addressing issue #36879. This work aligns with ongoing UX accessibility goals and enhancements from PR #36293. Technologies demonstrated include UI input handling, C#/osu! codebase conventions, and collaborative development with clear commit history (14bde85263a5c14b101d5e9d48c8972fc17cede5).

April 2025

1 Commits

Apr 1, 2025

April 2025 — ppy/osu repository focused on delivering a high-value correctness improvement to spins-per-minute (SPM) timing. The primary fix gates the SPM calculation to start only when the spinner is active by exposing isSpinnableTime and using it to control the Tracking state in OsuModSpunOut. This resolves premature SPM display, aligns metrics with user interactions, and reduces confusion around performance analytics. No new gameplay features shipped this month, but the reliability of key metrics improved, supporting better QA, player insights, and data-driven tuning.

January 2025

5 Commits • 2 Features

Jan 1, 2025

January 2025 highlights across ppy/osu and ppy/osu-framework: replay seeking improvements aligned with user playback rate, beatmap audio offset handling fixed to prevent cross-track drift, UI interaction reliability during slider drags, and an expanded public API surface for external callers. These changes deliver tangible business value: more accurate playback and beatmap behavior, smoother user interactions, and easier integration for tooling and extensions.

Activity

Loading activity data...

Quality Metrics

Correctness91.4%
Maintainability94.2%
Architecture91.4%
Performance94.2%
AI Usage22.8%

Skills & Technologies

Programming Languages

C#

Technical Skills

API DesignBeatmap EditorBeatmap ModifiersC# programmingConfigurationEvent HandlingGame DevelopmentRefactoringReplay SystemUI DevelopmentUI/UX designgame development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

ppy/osu

Jan 2025 Mar 2026
3 Months active

Languages Used

C#

Technical Skills

Beatmap EditorConfigurationEvent HandlingGame DevelopmentReplay SystemUI Development

ppy/osu-framework

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

API DesignRefactoring