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TDHooligan

PROFILE

Tdhooligan

Over six months, tdhooligan delivered gameplay systems and balance improvements across the goonstation/goonstation repository, focusing on backend development and game mechanics. They overhauled gang vandalism logic, introduced new weapon and item systems, and refined combat targeting and movement algorithms using C++ and DM. Their work included data-driven balance changes, such as plant genetics and projectile tuning, and enhancements to player feedback through features like camera recoil and UI integration. By collaborating across multiple repositories and employing object-oriented programming and component-based design, tdhooligan consistently shipped maintainable, low-risk features that improved reliability, gameplay depth, and code quality for ongoing development.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

29Total
Bugs
3
Commits
29
Features
18
Lines of code
1,770
Activity Months6

Work History

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025: Focused on projectile weapon balancing for goonstation/goonstation to improve gameplay differentiation and player experience. Implemented adjustments to glass and bone projectile damage and dissipation, along with buckshot spread mechanics to refine combat outcomes. Changes tracked under commit 61e3d155a323020ac0bb96a46a2c52c81b8c776e with message "Slightly buff glass pipeshot + boneshot (#23152)".

May 2025

3 Commits • 3 Features

May 1, 2025

May 2025 monthly summary for goonstation/goonstation focused on delivering core gameplay enhancements and balance adjustments to improve playability and responsiveness. Key features delivered include a Sniper Rifle Scope Toggle with scope state signals and UI integration, a comprehensive Immediate Movement Modifier Updates refactor enabling instantaneous application/removal of movement effects, and a Balanced Thirst Penalty Reduction to soften the negative status impact. These changes were implemented with targeted commits, driving better player experience, faster in-game decisions, and clearer balance goals. Major bugs fixed were not documented in the provided data.

April 2025

2 Commits • 2 Features

Apr 1, 2025

April 2025 (2025-04) monthly performance summary focusing on two high-impact feature deliveries across two projects, with cross-repo collaboration and positive gameplay impact. The work emphasized realistic feedback, gameplay balance, and release-quality documentation. No explicit bug fixes documented in this period; the primary focus was feature completion and stability across repos.

February 2025

2 Commits • 2 Features

Feb 1, 2025

February 2025: Targeted gameplay enhancements delivered with low-risk scope. Implemented data-driven balance changes for plant genetics and weapon ammo usage; improvements align with product goals of variety and consistency. All changes confined to plant definition files and gun/ammo definitions, enabling safe reviews and straightforward rollback.

January 2025

13 Commits • 6 Features

Jan 1, 2025

January 2025 performance summary: This month delivered cross-repo features that improved gameplay balance, reliability, and player feedback across three projects. Key work spanned goonstation/goonstation, CeladonSS13/Shiptest, and FalloutFalcon/ShiptestF, focusing on system robustness, combat dynamics, and upkeep of core mechanics. Key features delivered: - Gang system enhancements: reliable crate pull behavior, hidden/revealed gang lockers, and robust handling to ensure stealth and visibility for gang assets. - Gang weapons balance and vending: introduced a gang weapons vending machine and balanced gang guns to improve gameplay balance and accessibility. - Combat targeting enhancements: improved targeting by accounting for mob movement, tracking previous locations, and introducing atoms_in_combat_range for more accurate targeting. - Limb Integrity System for Robotic Limbs: adds permanent integrity damage mechanics, Replace Structure surgery, and craftable Structure Repair Kit; Repair Machinery now requires a second person to prevent integrity loss during repairs. - Gasp feedback refinement (optional): differentiate dying gasp vs flatline gasp to improve feedback during critical health events. Major bug fixes: - Prevention of unintended surgical actions in special attacks: fixes to ensure special actions no longer trigger unintended surgeries, preserving intended surgical flows. Overall impact and accomplishments: - Increased realism and balance in combat and health systems, reduced edge-case failures in surgical actions, and improved repair workflows. - Demonstrated cross-team collaboration and integration across multiple repos, enabling cohesive gameplay experiences and maintainable code changes. Technologies/skills demonstrated: - Systems design for gameplay balance, movement-based targeting algorithms, and robust state handling for limb integrity. - Collaboration across goonstation, CeladonSS13, and FalloutFalcon repositories, with attention to regression risk and deployment impact. - Change management and documentation through descriptive commits and feature toggles for safer rollout.

December 2024

8 Commits • 4 Features

Dec 1, 2024

December 2024 monthly summary for goonstation/goonstation: Delivered high-impact feature work expanding gameplay depth, weapon variety, and reliability, while strengthening core systems and player safety. Key features implemented include a complete overhaul of the Gang vandalism and graffiti system (scoring, progress display, graffiti mechanics, territory logic, and loot spawning adjustments) to create more dynamic, cross-mode gameplay. Expanded random weak spawn weapon variety added new firearms to improve unpredictability and engagement. Introduced a portable chemical dispenser for manufactured reagents with adjustable flow rates and glassware compatibility to enable versatile in-game chemistry workflows. Enabled Janktank revival enhancements to allow revival of critically injured gang members under refined conditions with safeguards. Concurrently addressed UX and reliability issues with dispenser visuals and movement costs to improve player experience and accuracy across interactions.

Activity

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Quality Metrics

Correctness86.2%
Maintainability83.4%
Architecture79.6%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

Backend DevelopmentBalance AdjustmentsBalance TuningBug FixingC++C++ (DM is similar)Client-Server ArchitectureCode RefactoringCombat SystemsComponent-Based DesignGame DevelopmentGame MechanicsGame Mechanics DesignInput HandlingItem System

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

goonstation/goonstation

Dec 2024 Jun 2025
6 Months active

Languages Used

DM

Technical Skills

Backend DevelopmentBug FixingC++Game DevelopmentInput HandlingItem System

CeladonSS13/Shiptest

Jan 2025 Jan 2025
1 Month active

Languages Used

DM

Technical Skills

C++Game DevelopmentGame MechanicsObject-Oriented ProgrammingSystems Design

FalloutFalcon/ShiptestF

Jan 2025 Jan 2025
1 Month active

Languages Used

DM

Technical Skills

C++Game DevelopmentGame Mechanics DesignObject-Oriented Programming

coolstation/coolstation

Apr 2025 Apr 2025
1 Month active

Languages Used

DM

Technical Skills

C++ (DM is similar)Client-Server ArchitectureGame Development

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