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S-Gman

PROFILE

S-gman

During December 2025, this developer contributed to the godotengine/godot repository by addressing a targeted bug in the animation track editor. They focused on improving the editor’s usability by adjusting the z-index of animation markers, ensuring these markers render above other interface elements for clearer visibility during animation editing. The solution was implemented in C++ and required a detailed understanding of UI layering within the Godot engine. Collaborating with other contributors, they followed robust code quality and commit practices, resulting in a fix that enhances animation workflow efficiency and reduces editing errors for users working with game development and animation tools.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
1
Activity Months1

Work History

December 2025

1 Commits

Dec 1, 2025

December 2025 monthly summary: Focused on a targeted bug fix in the Godot project to improve editor usability and reduce editing errors during animation workflows.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++animationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Dec 2025 Dec 2025
1 Month active

Languages Used

C++

Technical Skills

C++animationgame development