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PROFILE

Scav

Saiaye contributed to the tgstation/TerraGov-Marine-Corps repository by designing and implementing gameplay features, map enhancements, and stability improvements over five months. They integrated new vending and medical area layouts, tuned item distribution for balance, and reintroduced shuttle sleeper machinery to improve player experience. Using DM, DMI, and DMM, Saiaye focused on asset integration, level design, and mechanics implementation, ensuring changes were traceable and maintainable through clear commits. Their work addressed both feature development and bug fixing, such as resolving shuttle map crashes and refining UI/UX with new chat emotes, resulting in more reliable gameplay and enhanced user interaction.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

11Total
Bugs
2
Commits
11
Features
8
Lines of code
230
Activity Months5

Your Network

23 people

Work History

March 2026

2 Commits • 1 Features

Mar 1, 2026

Month: 2026-03. Focused on stabilizing core gameplay in TerraGov-Marine-Corps and enhancing player communication. Delivered a major stability fix for shuttle maps by removing prebuilt barricades that caused crashes, and introduced new chat emotes for out-of-character and deadchat interactions, improving expressiveness and community engagement. These efforts reduced crash risk, improved gameplay reliability, and delivered tangible business value through smoother matches and clearer user communication.

November 2025

1 Commits • 1 Features

Nov 1, 2025

Month: 2025-11 — Key feature delivered: Canterbury Shuttle Sleeper Machinery Enhancement (tgstation/TerraGov-Marine-Corps). Reintroduced the sleeper machinery to the Canterbury shuttle, improving player interactions and shuttle gameplay mechanics. Commit 79179d51af34077030760498644da10fb70d8f5b5b ('Re added sleeper to canter (#18375)'). Major bugs fixed: None reported in this period based on provided data. Overall impact: Enhanced shuttle reliability and player experience, reducing friction in shuttle operations and enabling smoother crew workflows. Technologies/skills demonstrated: Git version control, feature integration, gameplay systems design, code review, and targeted regression risk management.

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 — TerraGov-Marine-Corps performance summary. Focused on map cleanliness, balance tuning, and maintainability in the tgstation/TerraGov-Marine-Corps repository. Key deliverables include a Bluemoon map cleanup that removes the deprecated LZ1 landing zone and a gameplay balance adjustment increasing the antigas smokebomb spawn in the marine vending machine. These changes improve play space clarity and item availability, supporting a smoother onboarding experience and longer-term balance. All changes are tied to clear commits for traceability (commit hashes provided).

September 2025

3 Commits • 3 Features

Sep 1, 2025

September 2025 performance summary for tgstation/TerraGov-Marine-Corps: Delivered three major features across the project, refined gameplay balance, expanded visual assets, and redesigned a key workspace to improve operational flow. No major bugs fixed this month; focus was on delivering value through feature improvements and asset updates that support gameplay balance and user experience.

August 2025

3 Commits • 2 Features

Aug 1, 2025

Monthly summary for 2025-08: Implemented shuttle-map snack vending and Canterbury medical area enhancements in tgstation/TerraGov-Marine-Corps. Key features: new Mg snack tile on Bigbury shuttle map; replaced a generic vendor with vending/snack on Canterbury shuttle map. Canterbury medical area redesigned for vending machines and shower with added lighting to improve visibility and ambience. Major bug fix: resolved a crash related to snack vendors. Impact: improves crew access to snacks and reduces downtime, while enhancing medical area usability and visibility for rapid care. Technologies/skills demonstrated: map-level feature integration, UI/UX refinements, targeted layout changes, and commit-driven development with clear traceability.

Activity

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Quality Metrics

Correctness95.4%
Maintainability92.8%
Architecture91.0%
Performance92.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

DMDMIDMM

Technical Skills

Asset IntegrationConfigurationGame DevelopmentLevel DesignMap EditingUI/UX designbug fixinggame developmentlevel designmap designmechanics implementation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tgstation/TerraGov-Marine-Corps

Aug 2025 Mar 2026
5 Months active

Languages Used

DMDMMDMI

Technical Skills

Game DevelopmentLevel DesignMap EditingAsset IntegrationConfigurationgame development