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sebgoubier

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Sebgoubier

Worked on the mrdoob/three.js repository to address a critical issue in the GLTFLoader related to EXT_mesh_gpu_instancing. Focused on ensuring that custom instance attributes were not inadvertently shared across multiple nodes, the solution involved introducing a shallow clone of the geometry for each instance. This approach isolated instance-specific attributes and prevented data corruption when multiple instanced meshes referenced the same geometry source. The update improved the correctness and reliability of instanced rendering for complex 3D scenes using GLTF. The work was implemented using JavaScript and Three.js, with careful attention to maintaining API compatibility and code maintainability throughout the process.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
34
Activity Months1

Work History

July 2026

1 Commits

Jul 1, 2026

July 2026 monthly summary for mrdoob/three.js: Delivered a critical GLTFLoader fix to ensure per-instance attributes are not shared across nodes when using EXT_mesh_gpu_instancing. Introduced a shallow clone of the geometry for each instance to isolate instance-specific attributes and prevent data corruption when multiple instanced meshes reference the same geometry source. The change improves correctness and reliability of instanced rendering in three.js.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage60.0%

Skills & Technologies

Programming Languages

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Technical Skills

3D GraphicsGLTFJavaScriptThree.js

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

mrdoob/three.js

Jul 2026 Jul 2026
1 Month active

Languages Used

No languages

Technical Skills

3D GraphicsGLTFJavaScriptThree.js