
Sehee contributed to the NbcampUnreal/1st-Team1-Final-Project repository, focusing on building and refining a scalable Rune System with grid-based management, robust save/load persistence, and a data-driven UI foundation. Using C++, Unreal Engine, and Blueprint, Sehee implemented features such as drag-and-drop rune placement, dynamic stat updates, and graphics settings management, while also overhauling the Arcane Board’s data structures and UI logic for improved stability and maintainability. Asset management and texture pipeline optimizations further enhanced visual consistency and reduced technical debt. Sehee’s work demonstrated depth in system design, debugging, and code refactoring, enabling faster iteration and higher-quality gameplay experiences.

July 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project. Key features delivered: Rune System Texture Refresh, introducing new connected and disconnected rune textures and updating the rune data table to reference them. Asset cleanup: removed outdated rune textures to streamline assets and reduce maintenance overhead. Bug fixes: no major bugs fixed this month. Overall impact: improved visual consistency and asset pipeline efficiency, enabling faster loads and easier future maintenance. Technologies/skills demonstrated: Unreal Engine texture management, data-table integration, asset deprecation, and targeted refactors for asset hygiene.
July 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project. Key features delivered: Rune System Texture Refresh, introducing new connected and disconnected rune textures and updating the rune data table to reference them. Asset cleanup: removed outdated rune textures to streamline assets and reduce maintenance overhead. Bug fixes: no major bugs fixed this month. Overall impact: improved visual consistency and asset pipeline efficiency, enabling faster loads and easier future maintenance. Technologies/skills demonstrated: Unreal Engine texture management, data-table integration, asset deprecation, and targeted refactors for asset hygiene.
June 2025 monthly performance summary focusing on key wins across Arcane Board features, UI/UX, and graphics options. Highlights include: Arcane Board refactor and data structure overhaul with dedicated controller for widget creation/management, initial state synchronization fixes, tooltip support, and rune-related stat logic; UI/UX improvements including options menu, tutorial widget, and save confirmation popup; graphics/options enhancements implementing resolution/display mode, quality, max FPS, and mouse sensitivity persistence; numerous stability improvements across grid rendering, rune loading/apply reliability, and debugging/logging, alongside code cleanup and maintenance to reduce technical debt. These changes collectively improve gameplay stability, configurability, and developer velocity, enabling faster delivery and higher-quality user experience.
June 2025 monthly performance summary focusing on key wins across Arcane Board features, UI/UX, and graphics options. Highlights include: Arcane Board refactor and data structure overhaul with dedicated controller for widget creation/management, initial state synchronization fixes, tooltip support, and rune-related stat logic; UI/UX improvements including options menu, tutorial widget, and save confirmation popup; graphics/options enhancements implementing resolution/display mode, quality, max FPS, and mouse sensitivity persistence; numerous stability improvements across grid rendering, rune loading/apply reliability, and debugging/logging, alongside code cleanup and maintenance to reduce technical debt. These changes collectively improve gameplay stability, configurability, and developer velocity, enabling faster delivery and higher-quality user experience.
2025-05 Monthly Summary for NbcampUnreal/1st-Team1-Final-Project: Delivered a scalable Rune System with grid-based management and data retrieval APIs; upgraded data model and assets with UTF-8 encoding for reliability and localization; added EnumUtil library to standardize enum handling; implemented core SaveGame and Save/Load persistence. UI/UX foundations expanded: SlateCore/Slate modules, Widget C++ classes and blueprints, and end-to-end drag-and-drop for rune placement; class-based grid display and temporary textures to support visuals; integrated owned-rune list display and dynamic stat updates when runes are equipped. Data-driven foundations: rune/grid layout data tables; UI manager helpers; refactored core structs/functions for API clarity. Key bug fixes: grid data structure corrections for rune placement; fix for saved rune table; Arcane board widget content corruption on open; bug fix for loading job-specific save data. Impact: accelerates gameplay iteration, improves data integrity and UI/UX, enables reliable persistence, and establishes a scalable foundation for future content and cross-team collaboration.
2025-05 Monthly Summary for NbcampUnreal/1st-Team1-Final-Project: Delivered a scalable Rune System with grid-based management and data retrieval APIs; upgraded data model and assets with UTF-8 encoding for reliability and localization; added EnumUtil library to standardize enum handling; implemented core SaveGame and Save/Load persistence. UI/UX foundations expanded: SlateCore/Slate modules, Widget C++ classes and blueprints, and end-to-end drag-and-drop for rune placement; class-based grid display and temporary textures to support visuals; integrated owned-rune list display and dynamic stat updates when runes are equipped. Data-driven foundations: rune/grid layout data tables; UI manager helpers; refactored core structs/functions for API clarity. Key bug fixes: grid data structure corrections for rune placement; fix for saved rune table; Arcane board widget content corruption on open; bug fix for loading job-specific save data. Impact: accelerates gameplay iteration, improves data integrity and UI/UX, enables reliable persistence, and establishes a scalable foundation for future content and cross-team collaboration.
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