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sehee-jj

PROFILE

Sehee-jj

Sehee contributed to the NbcampUnreal/1st-Team1-Final-Project repository, focusing on building and refining a scalable Rune System with grid-based management, robust save/load persistence, and a data-driven UI foundation. Using C++, Unreal Engine, and Blueprint, Sehee implemented features such as drag-and-drop rune placement, dynamic stat updates, and graphics settings management, while also overhauling the Arcane Board’s data structures and UI logic for improved stability and maintainability. Asset management and texture pipeline optimizations further enhanced visual consistency and reduced technical debt. Sehee’s work demonstrated depth in system design, debugging, and code refactoring, enabling faster iteration and higher-quality gameplay experiences.

Overall Statistics

Feature vs Bugs

58%Features

Repository Contributions

88Total
Bugs
31
Commits
88
Features
42
Lines of code
11,520
Activity Months3

Work History

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project. Key features delivered: Rune System Texture Refresh, introducing new connected and disconnected rune textures and updating the rune data table to reference them. Asset cleanup: removed outdated rune textures to streamline assets and reduce maintenance overhead. Bug fixes: no major bugs fixed this month. Overall impact: improved visual consistency and asset pipeline efficiency, enabling faster loads and easier future maintenance. Technologies/skills demonstrated: Unreal Engine texture management, data-table integration, asset deprecation, and targeted refactors for asset hygiene.

June 2025

56 Commits • 20 Features

Jun 1, 2025

June 2025 monthly performance summary focusing on key wins across Arcane Board features, UI/UX, and graphics options. Highlights include: Arcane Board refactor and data structure overhaul with dedicated controller for widget creation/management, initial state synchronization fixes, tooltip support, and rune-related stat logic; UI/UX improvements including options menu, tutorial widget, and save confirmation popup; graphics/options enhancements implementing resolution/display mode, quality, max FPS, and mouse sensitivity persistence; numerous stability improvements across grid rendering, rune loading/apply reliability, and debugging/logging, alongside code cleanup and maintenance to reduce technical debt. These changes collectively improve gameplay stability, configurability, and developer velocity, enabling faster delivery and higher-quality user experience.

May 2025

30 Commits • 21 Features

May 1, 2025

2025-05 Monthly Summary for NbcampUnreal/1st-Team1-Final-Project: Delivered a scalable Rune System with grid-based management and data retrieval APIs; upgraded data model and assets with UTF-8 encoding for reliability and localization; added EnumUtil library to standardize enum handling; implemented core SaveGame and Save/Load persistence. UI/UX foundations expanded: SlateCore/Slate modules, Widget C++ classes and blueprints, and end-to-end drag-and-drop for rune placement; class-based grid display and temporary textures to support visuals; integrated owned-rune list display and dynamic stat updates when runes are equipped. Data-driven foundations: rune/grid layout data tables; UI manager helpers; refactored core structs/functions for API clarity. Key bug fixes: grid data structure corrections for rune placement; fix for saved rune table; Arcane board widget content corruption on open; bug fix for loading job-specific save data. Impact: accelerates gameplay iteration, improves data integrity and UI/UX, enables reliable persistence, and establishes a scalable foundation for future content and cross-team collaboration.

Activity

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Quality Metrics

Correctness82.6%
Maintainability82.0%
Architecture77.4%
Performance75.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC#C++Unreal EngineUnreal Engine AssetUnreal Engine AssetsUnrealScript

Technical Skills

AnimationAsset ManagementAudio EngineeringBlueprintBug FixingC++C++ Module ManagementC++ ProgrammingCharacter StatsCode CleanupCode RefactoringCode ReversionData ManagementData StructuresData Tables

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/1st-Team1-Final-Project

May 2025 Jul 2025
3 Months active

Languages Used

BlueprintC#C++Unreal EngineUnreal Engine AssetUnrealScriptBlueprintsUnreal Engine Assets

Technical Skills

Asset ManagementBlueprintBug FixingC++C++ Module ManagementC++ Programming

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